ForbidenMaster
Explorer
Erisea said:Let's assume Bob is using a shield which gives him 2 points of AC. George rolls a 16 to hit - if it weren't for the shield, this would have hit Bob. Bob tilts his shield lightly to deflect the blow, taking no damage.
Next round, George rolls an 18 to hit, and rolls the 8 damage. The swing crunches in to the shield hard; not enough to bloody Bob, but his shield arm is certainly a bit sore, and Bob is a little more flustered. Next round, George again rolls 18 to hit and 8 damage. Thanks to his sore arm, this time George doesn't manage to quite get the shield to fully take the blow, and George's sword slips over the top edge of the shield and nicks Bob's arm - he is just bloodied.
The next round, George criticals and does 16 points of damage; Bob fails to get the shield to block the attack at all, and takes a nasty wound to the gut. He drops to the floor, bleeding badly, but not yet actually dead (-2hp).
Will the Warlord sees Bob drop, and yells at him to suck it up and get back on his feet. Bob spends a healing surge, and reinforced by Will's call, ignores the pain. On his next turn, he stands up and kills George. After the fight, he's certainly going to need to bandage up that gut wound, but he can soldier on for another half minute or so because he knows his team mates need him.
Celia the Cleric then calls on the power of Pelor, and divine energy surges in to Bob; this energy draws on his inner reserves, his gut wound is knitted back up, and the earlier nick on his arm also heals. He is no longer bloodied.
Now what would have happened if Celia was the one who managed to bring Bob back from unconsciousness with her prayer, and then the warlord yelled at Bob to suck it up, such that Bob is no longer bloodied. Does the wound just stitch itself up because of the warlord? If the bloodied condition is an actual representation of being physically wounded, and the non bloodied condition is the state of not being physically wounded, then how can an inspiring word ever get you out of being bloodied?
The only way I can every see any HP related condition, whether it be 1HP, full HP, bloodied, or even unconsciousness, is if the entire aspect is abstract and never actually mean anything in game.
The mechanics may represent themselves in game such that they physically effect how thing turn out, but as in the situation above, if the warlord really was the one who got Bob to no longer be bloodied, then Bob really never was physically wounded, and it was only ever something that the warlord could "heal."
However at the same time, the ability for your scenario to take place must also be true. Therefor those two, as well as many other scenarios must exist at the same time. That can only ever work when everything is abstract as possible and never actually be represented in game as anything.