Hussar
Legend
Derren said:4E is much worse than 3E in this regard.
Here some examples:
/snip- There is a huge difference between what PCs can do and what NPCS/Monster can do, making PCs looks like some aliens or mutants which are not a normal part of the world
That's always been true though. That's hardly a 4e issue. How many PC's had a death gaze like a bodak? Or can create spawn like many undead?
Put it another way. If there was parity between PC's and monsters, then how do you explain the failure of the Level Adjustment system? It's not exactly a secret that most people feel that the LA and ECL system were less then superior to say the least. If there wasn't a huge difference between what a PC could do and a monster could do, then a LA'd PC should be par with a non-LA'd PC.
However, in play, that's simply not true. The LA'd PC is way behind. The higher the LA, the further behind he gets.
Heck, in 3e, many, many monsters had no daily limits on a fair number of abilities. Dragons could breath all day long. Lantern Archons, a very low CR creature, could cast cleric spells with no limit, teleport at will. On and on and on.
Yes, monsters are now created with different rules than PC's, in 4e. The justification for that is because the PC will be involved in every scene in the campaign. Monsters will likely only feature once or twice. Monsters don't need the same level of detail as a PC.
However, this is a simultionist issue, not a verisimilitude one. Simulationism =/= believability.