How does Furious Assault work on burst/blast attacks?

Bagpuss

Legend
Furious Assault Half-Orc Racial Power
Encounter
Free Action Personal
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.

If you use this with an area attack do all opponents take the extra damage or just one?

I can see reasons to read it both ways, "an enemy" for a single but then the "The attack deals".

Does attack mean that attack roll against that one enemy you hit, or the attack powers damage? It just seems that if it is all opponents in an area attack the power seems very strong, in comparison to other racial abilities. It isn't really situational and has massive damage potential every time it is used.
 

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Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.
The trigger is you hit an enemy. As soon as the trigger is reached and you use the power it's expended. Just one enemy, one attack, one use of the power. Still a pretty powerful ability, with a high damage weapon like a flail or something you're looking at 2d6 automatically, not many racial powers are a lot better than this. I wonder if you apply this to a crit if it's automatically full damage.
 

The trigger is you hit an enemy. As soon as the trigger is reached and you use the power it's expended.

Right but for example Thunderwave is one attack it just can potentially hit several enemies.

Even Melee close burst Powers are one attack power. You make several attack roles. But it's still one attack.

So while the power is expended it increases the damage for all of "The attack" which hits several enemies.

It would have been better written...

Effect: Increase the damage from this attack, to the triggering enemy by 1[W] if it’s a weapon attack or 1d8 extra damage if it isn’t.
 
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Sucks if you are a brutal scoundrel wielding a dagger though. It just results in a crummy +1d4 damage (compared to a potential +1d12 if you are a barb with a greataxe). They really should have made it +1W or +1d8, whichever is greater...:p
 

Right but for example Thunderwave is one attack it just can potentially hit several enemies.

Even Melee close burst Powers are one attack power. You make several attack roles. But it's still one attack.

So while the power is expended it increases the damage for all of "The attack" which hits several enemies.

It would have been better written...

Effect: Increase the damage from this attack, to the triggering enemy by 1[W] if it’s a weapon attack or 1d8 extra damage if it isn’t.

Each attack roll is a separate attack
 

Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.

If you use this with an area attack do all opponents take the extra damage or just one?

I read it as all targets of the attack... consider the difference with Frost Weapon (one target):

Free Action.
Use this power when you hit with the weapon. The target takes an extra 1d8 cold damage and is slowed until the end of your next turn.
And the similarity to Blood Action (11th lvl Blood Mage power):

When you spend an action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing 10 damage (save ends).
or Soul Flaying (13th lvl Warlock power):

Infernal Pact: The attack deals extra damage equal to your
Intelligence modifier.
I think that the wording for Furious Assault should be:

Free Action.
Trigger: You hit a target enemy with an attack.
Effect: The target takes an extra 1[W] damage, if the attack has the Weapon keyword, or 1d8 if it does not.

 

Each attack roll is a separate attack

This has been established by the Rules or even Customer Services somewhere? Because you only roll one set of damage for an area attack normally. So even if attack rolls were separate attacks they don't have separate damage.
 

I wonder if you apply this to a crit if it's automatically full damage.

I don't see why it wouldn't be. Twin Striking rangers and tempests have a pretty good chance of getting a crit each encounter, so it's going to be a nice solid chunk of damage.

And for the dagger master half-orc rogue, there is a good reason to pick up superior crossbow feat for a solid opening shot.
 

In area attacks, bursts, blasts, walls you make a separate attack roll for each creature..

So you only add the damage to one enemy.

If you roll a crit against a enemy, with a area power, you only give the crit damage to the monster you rolled crit against..
 

In area attacks, bursts, blasts, walls you make a separate attack roll for each creature..

So you only add the damage to one enemy.

But for an area attack you only make one damage roll for the attack. the Effect is to the damage roll of the attack, even though it is triggered by hitting one enemy.

It doesn't matter which enemy you successfully hit and trigger this power the Thunderwave attack (for example) has it's deal an extra 1d8.
 

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