wedgeski
Adventurer
I'm not really that surprised. What you're describing is IME a huge amount of work for the GM, and it doesn't take long to lose the love. When the game becomes a chore, it's time to kill it.wingsandsword said:The only PBEM I ever played in was a Star Trek one, many years ago (circa 1997, "USS Devanchya" I think it was called, lasted for a few months until the person running it got tired and pulled the plug out of nowhere)
Most PBeM's I've played in or run have been very mechanically light and consist almost purely of roleplaying. Even those that have started off with aspirations of supporting the normal d20 combat system have devolved into pure 'interactive story-telling'. In general, they're incredibly rewarding, and you know that the d20 framework is always waiting in the wings to handle anything that needs some kind of randomised resolution process.
Again though, the interactive story PBeM may not be for everyone, although I would advise everyone to at least give it a try.
) as of yet. Given relevant details on the campaign, I'm sure I could whip up a character (just couldn't use any stuff myself that was revised or added in AE......). E-mail's in my EN World profile if you're serious. 

