I've always preferred taking one-half the average die roll, rounded up -- 1d4=3, 1d10=6, etc. Maxing hit points was never a big deal for me; I have the somewhat parental-like view, "As long as he's healthy, I'm happy." (But along that same vein, I also usually arrange my stats so that Con has at least a 12 with +1 modifier.)
"Doctor, it hurts when I do this."
"Then don't do that."
Lesson revealed in old joke: Regardless of your hit points, DON'T GET INJURED.
"Doctor, it hurts when I do this."
"Then don't do that."
Lesson revealed in old joke: Regardless of your hit points, DON'T GET INJURED.