grodog said:So, T1-4, in total, has 476 detailed encounters.
Note, I'm talking about areas in one dungeon (megadungeon) rather than spread out amongst different dungeons. There's no doubt that 1e modules have more encounters (due largely to the stat block size of 3e, but also the other detailing in 3e).
I think Gary's modules tend to include more encounters, in general. The elemental nodes drop off significantly in the number of encounters detailed, which seem to be another marker for where Frank took over the production of the manuscript from Gary's original materials.
The nodes come across as "We've lost inspiration. Err... would this do?"
AD&D really didn't provide much in the way of published wilderness adventures (S4 and WG4 being the grand exemplars, along with EX1, EX2, and WG6, and portions of L1 [and the X-series]). Of those, only S4/WG4 and L1 are normal (non-demiplanar) wilderness....
Are there any true WotC wilderness adventures in 3.x?
Pure wilderness with no dungeon? Not that I'm aware of. Mind you, we don't have many WotC adventures yet! Red Hand of Doom has important wilderness sections, but most of the real action comes in towns and dungeons.
The Standing Stone is mainly slanted towards wilderness adventuring, and is probably the closest.
Whispers of the Vampire's Blade is just cool. Despite its problem with railroading, the set-pieces have great variety: Chase with horse-drawn coaches; Masquerade ball; Battle aboard flying airships; Battle aboard lightning-rail (ok, train); Exploration of giant ziggurat.
Cheers!