Don Durito
Hero
5% is not infrequent.
Did you read the rest of my post? Fighters and other front line melee combatants are more likely to benefit from the fumbles of their enemies.
And yet no one here is arguing for this straw man surprisingly!Yes it is silly and it is a terrible rule. Allowing some no-skill, low-ability character succeed in a DC 30 task is silly. Allowing a high level character with expertise and high ability score fail at a trivial tasks is a terrible rule.
I really don’t understand this. Sure statistically, nat 1 should show up 5% of rolls (when rolled 1,000s of times), but in reality? Some days your dice are hot, some days cold, but most of the time somewhere in the middle. The high level monk in my old table very rarely missed their attacks in my memory (and much to my frustrationSo you're nerfing monks then? Because that's what you've effectively done.
This is correct, but generally the effects of fumbles are worse for the players. The monsters are likely to lose the encounter anyway, so unless the effect of the fumble is severe enough to hasten the monsters’ defeat by a turn or more, it really doesn’t impact the outcome of the fight. The PCs, on the other hand, are expected to face several encounters per adventuring day, with the challenge mainly being based on attrition. So, a fumble is meaningfully harmful to the players if it results in any additional taxation of their resources, as this will leave them more vulnerable in future encounters.Regarding all this talk about who critical failures affect the most...
In my experience no one rolls more attacks, saves, or ability checks in a game session than the DM. As long as NPCs/monsters play by the same rules, fumbles end up benefiting the players. Sure, that's spread out over several encounters but it still means the DM is the one at the table most likely to fumble.
I really don’t understand this.
Awesome anecdotes required.
A poster literally did exactly that on the page three:And yet no one here is arguing for this straw man surprisingly!
As I mentioned earlier I think the only rules that should be part of the RAW is a 20 always succeeds and a 1 always fails--for attacks, ability checks, saves, or whatever.
Or use confirmation rolls.The only 'fair' way to do it, is a rule that ONLY the first 20 roll on any turn that is a 1 is a fumble.
And FWIW I thank you for that.I don't want to continue an argument with a person who wants to drop it