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How fast do you fall?

AGGEMAM

First Post
dcollins said:
The 300/600 foot figure from the DMG is definitely for winged creatures that are falling out of natural flight (due to too much damage).

Actually the 300/600 is my house rule. The DMG states 150/300 for creatures with natural flight.
 

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AGGEMAM

First Post
Victim said:
Isn't the speed of sound also dependent on local conditions though? I think air temperature plays a role.

yes, very much so. Air density and temperature plays a major role. As you can see in my profile I'm very interested in loudspeaker design. And actually when designing a loudspeaker you have to take into account average elevation and temperature the speaker is supposed to be used for it to sound 'perfectly'.
 

Cheiromancer

Adventurer
Piratecat said:
I think people fall slower on D&D worlds. :)

I've long held that a standard D&D world has a weaker gravitational field than we experience. It goes partway towards explaining giants and flying dragons.
 


Darklone

Registered User
Cheiromancer said:
I've long held that a standard D&D world has a weaker gravitational field than we experience. It goes partway towards explaining giants and flying dragons.
And perhaps 500ft jumping monks.
 

tauton_ikhnos

First Post
We use 150 ft for the first round (we assume that if you fall somewhere in the middle of the round, that you only fall for 3 seconds before your next action). All rounds after that is 1,000 ft, which is a simplification, but is easily explained away by having .98 gravity and slightly thicker atmosphere (owing to the fact that atmosphere in a D&D world does not thin as you get higher... it reaches the plane of elemental air).

150/1000/1000 comes close enough to reality that we can overlook the weirdness of falling like a soft, light pillow.

We treat Feather Fall as an AOO in response to "Ah, I'm falling!"
 

AGGEMAM

First Post
tauton_ikhnos said:
We use 150 ft for the first round (we assume that if you fall somewhere in the middle of the round, that you only fall for 3 seconds before your next action).

Uhm, involentary movement is still movement and can only be done on your turn.
 

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