How gonzo will you roll with?

How much gonzo will you tolerate?

  • Science and nature do not matter. Ice cream dinosaurs, laser monkeys

    Votes: 28 20.9%
  • Magical punk; Eberron; some attempt at explanation

    Votes: 59 44.0%
  • Mostly mediaeval/natural with some supernatural/mystical/fey weirdness

    Votes: 78 58.2%
  • Monster ecology and rational traps

    Votes: 43 32.1%

ad_hoc

(they/them)
Moderate-to-low zaniness, I’d say. I’m fine with improbable successes, but not absurdist breaches of the laws of physics/magic (i.e., a 25 on an acrobatics check while falling might enable you to grab onto something in the face of certain doom, but you won’t start flapping your arms and fly back up).

That would be 15 or 20 to me.

Might be a good idea to start a thread on where people put skill checks.

In my experience people make them way too high.
 

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Satyrn

First Post
I voted for the same two but for completely different reasons.

I want a rational explanation behind it all . . .

Yeah, I exaggerated a little for effect. (And it worked since I got one laugh!)


I actually do put some bit of rational explanation into the dungeons, monsters, and whatever I build. I also fully expect everyone else does, too, and think they probably ought to.

I just don't want that the focus in my game. Eberron's never appealed to me, and option 4 looks like it precludes playing Xena.
 


I should have been clearer – a roll of 25+, not a DC thereof. I was trying to get at the kind of goofy meme logic that if you roll high enough you can break the laws of physics in D&D (granted, D&D laws of physics are pretty loose to begin with).

If a PC’s falling to their death, I’m going to give them a solid chance to save themselves. Depending on the situation, I’d put the DC at 10-15 if they're facing certain death, or 15-20 if it's just going to hurt a lot.

That would be 15 or 20 to me.

Might be a good idea to start a thread on where people put skill checks.

In my experience people make them way too high.
 



Bigsta

Explorer
No matter how serious I think I want my campaign to be, it always becomes Borderlands.

I have one question for you En World.

Explosions!?!!!?
 

corwyn77

Adventurer
I find the concept of grounded "world-buiilding" to be a fool's errand, best enjoyed by infants, alcoholics, and control-freaks.

Myself, I prefer campaigns where it's a short hop, skip, and jump from Barrier Peaks (pew pew) to the Land Beyond the Magic Mirror.

I played in a realistic gurps game once where we started out as 18th century civilians with little to no combat skills, impressed into the British army, and posted in Newfoundland, Canada (well, eventually would be).


Within 12 sessions we had fought a witch, time-travellers (and had access to a laser pistol stolen from said time-travellers), a robot, a steampunkish robo-Kraken and a T-rex. I went from playing a talented gunsmith to a cross between Wyatt Earp and Nicola Tesla.

Favourite campaign ever.
 



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