How hard do you make the game for your DM? (for players)

So, are you helpful or annoying?

  • I help draw maps and flesh out NPCs.

    Votes: 11 18.0%
  • I roleplay a lot, but never in a way that will make other players mad.

    Votes: 28 45.9%
  • I just sit there and roll dice when I'm told.

    Votes: 3 4.9%
  • I complain whenever I don't get my way.

    Votes: 2 3.3%
  • I have a degree in rules lawyering.

    Votes: 12 19.7%
  • I always play the evil assassin that tries to kill the other PCs for no reason and has a reeeally an

    Votes: 5 8.2%


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As a former DM, I know how it can be. I try to be helpful with characters that help out the group and keep the group united. I also role play when it's needed and try to include all the other PCs as much as possible. Everyone is there to have fun, so I want to help that happen. Even if it means holding thier baby daughter so she stops crying. :D
 


I think I'm a good roleplayer when I play, but my Ph.D in Rules Lawyering has prevented my actual playing in a campaign for more than two sessions. Of course I think that my rules lawyering is helpful, but when my buddy DM's he strongly disagrees - so much so that I have been banned from playing in his games ;)

Edited because my Ph.D did not have a spelling requirement
 
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I'm a horrible player. I don't kill the party, but since I am a rule-lawyering, min/maxing, powergaming bastard, I tend to mop the floor with the opposition.

Once, a 6th level party, using my plan, took out a Mind Flayer, a Barbazu, and a 8th level aristocrat in three rounds.

I'm the kind of player that Tucker's Kobolds are scared of, which is why I DM.
 

I fetch food and drinks for the DM, write down the clues, record the party treasure, keep track of the handouts, create party mediator type PCs (it's my role OOC, so I might as well do it IC) and host the game at my place.

I'm not the best roleplayer in the world, I'm not a great tactician but I play well with others which has been priceless with all the upheaval in our gaming circle (five players kicked out in under two years).
 

I'm not the greatest player in the world, but I try to stay in character as much as I can. My bad habits are OOC jokes and rules questions / objections. (I don't label myself a rules lawyer because I've been mostly successful at learning to let things drop once I've pointed out my question.)

For the record, the players in my current campaign are: 1 note-taker, 2 role-players, and 1 complainer.

. . . . . . . -- Eric
 

I too DM very often, so I know what it's like to deal with complaining Players, to have to adjust or make a ruling on the spot, and how to squirm my way through a mistake I've made. I also know what it's like to deal with metagamers and rules lawyers.

As a result, I try to be helpful and to treat my PC as I treat my NPCs... as people other than myself. I make it clear to other Players that I'm role-playing a character and that what my PC does has nothing to do with what I may personally want. This has always worked well for me.

As a result, I don't argue with the DM right then and there on every single issue because it's a waste of time and energy... not to mention rude and a case, often-times, of second-guessing. For all I know, what appears to be a goblin may be a fire-spiting half- red dragon. I don't know what adjustments the DM may have made to keep the environment fresh and challenging any more than my Players know in my games. If I do have an issue with a ruling, I'll ask the DM after the game (without running around gossiping with other gamers in an attempt to "get them on my side") or I'll try to bring it up on the spot in a non-confrontary manner if it's that important (like my character or another character dying on the spot).

As a result, I try not to metagame. This is tough since I love monsters and know (like any DM should) the MM pretty well. There're few things worse than Players allowing their knowledge to interfere with how their PCs react. Hell, at the very least, they can be creative about it. You see something reptilian with big claws, horns, and teeth, chances are it's a dragon. Unless told otherwise, it's likely the dragon can breath something. Move away. My character had no idea it was a Behir although I did.
 

I gotta come clean on this. I am a rules-lawyer, always working every possible advantage that I can. I love to roleplay, but sometimes I do joke around a little too much during the game.

If a DM knows more than I do about the 3e rules (I have yet to play with one, however), then I'll concede anything and everything; but my most recent DM was converting from 2e or 1e (I couldn't quite figure out which), and I had to keep arguing every rule. He played a really bizarre critical fumble rule where if you roled a 1, you had a 1 in 6 chance of attacking yourself; needless to say, I learned to say "7" when I rolled a 1 in that campaign. He was a jerk of a DM. :rolleyes:
 

I think I'm a better DM than player because I get a little impatient when I'm playing. I'm used to controlling hordes of things and always being on the go.

When I play, I'm not used to being limited to one character.

Having said that however, I try to keep myself busy with reference work while others are hogging the spotlight, and try to add my opinion on elements like NPC's (relatives, mentors, goals, etc...) to make the GMs job a little easier for my character.

I'm also not a magic item hog. We've gotten a lot of stuff and most of it suited for a mage but I managed to pass along some of it reasoning "Well, you're the fighter. A ring of protection isn't going to do me that much good. You on the other hand..."
 

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