Helldritch
Hero
Simply no healing on rest. You must spend HD if you want to heal. No HD left? No healing on rest.By that do you mean the “slow natural healing” variant or something else?
Are you using gritty realism to do that?
Seems like it would just force the five-minute work day unless there’s constant time pressure for everything.
I use my own variant of gritty realism. Short rest is 10 minutes, but I limit them to two. No amount of additional rests will let you replenish your short rest abilities. Same with long rest. You need to have 5-6 encounters before a long rest brings you any benefits. A long rest is 8 hours, but as long as you do not have 5-6 encounters, no amount or number of long rest will let you recover your abilities.
This help both for the narrative and the logic. Having a short rest last a day is too long and a long rest last a week breaks our sense of versilitude. Blocking both short and long rests this way keeps things at a logical level and a difficulty close to the gritty realism but still feels heroic enough to encourage players to do heroic style campaign in which, though the danger is high the feeling of being heroes is still present.
Last edited: