Never seen any issue with the paladin requirements.That right there. You (and several others in this thread) have been conflating "I want to play a certain character" with "I'm making unreasonable demands that the DM must cater to".
THEY. ARE. NOT. THE. SAME.
Wanting to play a paladin isn't an entitlement. It's a part of the rules. It's an option in the PHB. Having to gamble to play one isn't fun. That's not in the same park as "cater to my drow ranger clone with all 18s or I'm leaving!" Yet it's been stated several times that letting someone play a paladin who didn't legit roll a 17 Cha will only lead to them demanding to play half-dragon Balor necromancers with the wand of Orcus.
So let's be clear and reset all the goal posts. My position is as follows:
1. Not all character options need be allowed.
2. If you've allowed an option, I should be able to select it. Not gamble on the hope my next character might get the rolls needed to play it. If paladins are allowed by you and I want to play one, I should be able to. No questions asked.
3. The more choices about my character you pull out of my hands and put to fate, the less connection I have to them. It's one thing to randomly roll scores, it's another to roll them in order and have my class/race choices limited (or even forced) by them.
4. My options for weak or unfortunate characters shouldn't be suicide by kobold. That includes the fighter with 1 hp, the mage who only knows detect magic, affect normal fires and feather fall for spells, or the Thief whose high score is a 12.
Most of these concerns are about OS D&D, as 3e onward has mostly fixed them.
Everyone I've played with rolled their stats hoping they could make paladin. When they fail to qualify, a collective groan is issued from the group and then they move on and pick a class. No one considered it unfair. The dice rolled as they did - not much you can do about that.
As far as weak or unfortunate characters... we always used max hit points, but even low stat characters... it was a challenge and a badge of honor and an expression of skill to get that weak character to survive. A mage with detect magic and 1 hp... bring it! It's part of the challenge and taking on that character adds to the challenge.
I would never suicide by kobold any character, I would fight tooth and nails to keep that character alive despite the weak stats because if that weak character makes 2nd level, it would be an accomplishment.
But I think this may be another change in the game. The game now is less about the intrinsic challenge. Back when we played as kids and teens, it was: roll up a character and try to keep it alive (when the rules of the game worked against us in every way). Succeeding and leveling up was a condition of beating the game.
The game has now become more of a way to express a character idea and so intrinsic challenge is less desirable. Success and leveling up is now more about developing and idealizing the character.
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