To counter - the ability scores are now so much more important to the game than they were before many of those attribute generation methods would actually break the game in many ways. Having low scores in games prior to 2e just meant you were shut out of certain classes and maybe didn't get some bonuses that others would get. Having low scores in games from 3e forward means that the probabilities that the game depends on to complete most actions are skewed in ways that the game engine just can't handle. "Making attributes matter" in 3e means that the ways that attributes can be generated now matter much more than they used to.There is no subjectivity or room for opinion on the oubjective provable fact that modern d&d omitted both the less powerful/more restrictive attribute generation methods as well as the kind of guidance that once accompanied them for how they influence the results.
(2e has characteristics of both - if you were using the non-weapon proficiency rules in 2e then attributes mattered for resolving checks. If you weren't then they mostly mattered as much or as little as they did in 1e. once you start to add an ability score-backed skill system to the game ability scores are going to have a much bigger impact and that has to be accounted for).