D&D General How has D&D changed over the decades?


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They don't get to act like its all the DM either. Seems like it's always portrthough. 100% one or the others fault though.

I'd never say that, but I don't think its evenly distributed; at the end of the day, no one knows what the GM is going to be running but him. That doesn't mean the players can't hear what they want or expect to hear, but unless he conveys it properly, their understanding isn't going to mean anything. And if a whole table full of people understands it differently than the GM does (by which I mean 4-6) I'm not prone to thinking the problem is primarily at the players' end.
 

I completely understood what he was talking about, for my part.

And you can call out whatever you like, but it lacks credibility (to me, anyway) if a simple yes or no is all you can muster. Why bother answering at all then?

You've conflated me with a different poster, specifically Vaalingrade (and I'm thinking it may not even be him); the terse one word response wasn't my reaction to the use of "superhero".
 


Yeah I have to agree. There's plenty i like and plenty i don't like about 5e's art, but giant weapons don't make the list. 4e, on the other hand...
Really?

The 4e art was glorious. It really was heads and shoulders above pretty much anything that came before it.

Let's not forget this:

56cbcdd4210cb88dcd94def9d9d1efef.jpg


was a 4e image.
 

Which all sounds great until the players/PCs decide at the last minute to go somewhere else, or take a vastly different route, or turn back for town after rescuing the three veterans; and then you're right back to winging it... :)
No game of D&D survives that unscathed, save for procedurally generated hexcrawls.
 

/snip

edit2: it was extremely difficult for a wizard to get cure wounds on their spell list, without the ability to cast it a wizard can't craft wands of CLW unless the DM took pity & allowed the wizard to craft wands of CLW using the healer's spell contribution during the crafting. Those were almost always found or purchased & only in quantities the GM allowed
Umm, that's not the GM taking pity. That's straight up from the rules. You do not need to be able to cast the spell in order to craft the item - you just need someone who can. If you were playing differently, you were into house rule territory.
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Here's on thing that has definitely changed over the years. It's now REALLY apparent when people don't bother looking up the rules when they make pronouncements. Back in the day, it was likely the players wouldn't actually know the rules and would not have anyone to ask. Now? It's a Google search away and it's far more likely the players will know the rules better than their DM's.

I know mine certainly do. I simply ask my players for rulings far more often than I make one.
 

Really?

The 4e art was glorious. It really was heads and shoulders above pretty much anything that came before it.

Let's not forget this:

56cbcdd4210cb88dcd94def9d9d1efef.jpg


was a 4e image.
That is one of the greatest pieces of D&D art of all time. But there weren't many others like it in 4E unfortunately. If I'm forgetting some I'd love to see them.
 

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