Helldritch
Hero
Ishhh... my players would never do that and never did. It is a call for a few rolls.It never mattered how long it took for hp to recover, since however long it took, it was always "We rest until our hp recover." "Okay, X time passes, on with the adventure."
It is simple, what I do is on the fly I adjust the encounters to either softly pushing the players toward my prepared stuff or I can go hard and nudge them in the direction I want them to go or I just drop the matter and let them do whatever they want. It entirely depends on the type of campaign, the goals that the players have decided and the event around the world that will evolve from the players doing or not doing the prepared stuff.Wing it mode = when the players say "we go north" and the DM decides what is north = procedurally generated hexcrawls (with a slight variation of randomly rolled vs pulled out of the DMs kiester and squares vs hexes). It eliminates any preplanned material like stocked dungeons, modules and APs since there is no guarantee the players will take the hook.
"But Remathilis," you say, "a good DM could just repurpose a dungeon. He can add bread crumbs back to the module or he can add consequences that steer back to the AP's boundaries. That material isn't wasted!" To which I reply that nothing in that "random encounters" list is either, it just needs to be repurposed if the PCs don't take the bait. There is a meme I saw: a railroad is forcing your PCs to go to a specific town, a sandbox is giving them a choice of three towns, but they're all the same town anyway. What @Helldritch appears to be doing, though a little more formal than I do, is setting up the same kind of preplanned reusable content and fitting it where the PCs go.
What I like people to be aware of, is that the story is both in the DMs hand and in the players' hands. A big question of mutual respect means that the players will engage in the prepared stuff the DM did most of the time. Of course, sometimes the story develops in such a way that the prepared stuff must either wait or is simply put to rest for an other group. But if the players suddenly decide, out of the blue, to not do prepared stuff for the fun of it... well the last time was 25 years ago and I simply gathered my books and left. I told them that when they would finally ready to play to call me, I would check my schedule if they still fitted... They called, but too late, I had replaced them in a heart beat. Their little joke just fell short.
And I the same. But there are players, though rare, that will do their utmost not to do planned stuff. To these I simply say, find an other DM. Free form is fun a few games per campaign not always.Or the DM has already decided what is north before the players go there, just in case they someday do.
I've long since learned to throw out a variety of hooks and have several different possible adventures on their ends, and see what if anyhting gets any traction.![]()