overgeeked
Open-World Sandbox
In AD&D, all the DM has to do is have a combat for it to be a threat to be taken seriously as any fight can be deadly and will be a potentially long lasting drain on resources.So, if this is always true, then why the argument that 5e combat is not lethal enough? I'm kinda confused.
In 5E, the DM has to have…what 6-8 fights in a day to hit the designed balance sweet spot and even then the threat won’t be taken all that seriously until the last few fights and even then it will not matter at all after an 8 hour rest.
So a dramatic uptick in the work and time involved, and even then, the results aren’t comparable.
But there is no threat to the PCs in 5E. That’s the problem. Either they die or they’re 100% okay after a nap. There’s no lingering issues. Nothing that effects them beyond possibly using a healing potion or scroll…which they can easily replace in the next town.And, remember, the point of combat is not to kill PC's. It never was. Killing PC's is easy. Threatening PC's just enough to make the combat interesting without killing them is the trick.
It’s not easy to kill a PC in 5E. You really have to go out of your way to make it happen.To me, this goes right back to the point I made earlier about choice and the differences between editions. In earlier editions, PC death was largely a matter of luck. The dice gods declare you dead and you die. In 5e, that's rarely true. It's not easy for the dice gods to kill a PC in 5e.
In a “rocks fall, everyone dies” sense, yes.But, it is easy for the DM.
Right. And that’s part of the problem. It should be up to the dice, not the DM. The DM cannot be both neutral and decide the outcome. Otherwise it’s inevitably adversarial. The DM should decide if an action is possible, the relevant DCs if a roll is required, or if it’s impossible…all based on the fiction of the world. But not the outcome, unless it’s a foregone conclusion or a logical consequence. I don’t view the DM as a storyteller. I view the DM as running the world the PCs interact with.That means that the DM, at the table, has to turn to the player and deliberately declare that the DM is trying to kill that PC. For years, we've been taught as DM's that that's a bad thing. You're never supposed to try and kill someone's character. If the character dies in the course of adventuring, well, that's fine and dandy. But we're DM's. We're supposed to be neutral (or at least not antagonistic). And it's really hard not to take it as antagonistic when the DM deliberately tries to whack your character.
It really is a major shift in how the game works. Moving from "the dice determine outcomes" to "the DM has to choose an outcome" is a big change.