Thomas Shey
Legend
I've dug up my copy of Men & Magic. Of course the editing is impeccable, so spell research is found on p 34 (after the spell descriptions) but making magic items is in the MU class description (p 7).
The list is: spell scrolls, potion of healing, potion of giant strength, 20 magical arrows, +1 armour, a wand of cold, and a ring of X-ray vision.
Of course it's not the same as Expert. Here are the comparisons (OD&D vs Expert vs AD&D):
Scroll of spells (100 gp & 1 week per level / --- / no gp cost given but 1 day per level)Potion of Healing (250 gp & 1 week / --- / 200 gp & 2 days)Potion of Giant Strength (1,000 gp & 4 weeks / --- / 500 to 750 gp & 5 to 8 days)20 arrows +1 (1,000 gp & 4 weeks / 10,000 gp & 1 month / ---)Armour +1 (2,000 gp & 2 months / 10,000 gp & 6 months / - - -)Ring of X-Ray Vision (50,000 gp & 1 year / 100,000 gp & 1 year / ---)Wand of Cold (10,000 gp & 6 months / ---/ ---)Ring of Spell Storing (--- / 10,000 gp & 1 month per spell level / 5,000 gp + a scroll of the spells + a Wish and possibly a Permanency spell + Enchant an Item)Crystal Ball (--- / 30,000 gp & 6 months / ---)
I think it would be generous to call this a system. It's barely even a framework.
I see my guess about the time restraints was correct at least up through AD&D; you could maybe manage scrolls and potions, but anything beyond that was going to eat your lunch, time wise (as I recall magic arrows were effectively consumeables too).