A Bond, Ideal, Flaw or Trait.What's a "BIFT"?
A Bond, Ideal, Flaw or Trait.What's a "BIFT"?
The sound Batman makes when he punches a dude.What's a "BIFT"?
What you are describing here seems the same as what I posted upthread, except your language is broadly sympathetic and mine is less so:So for me, the biggest problem would be if part of the adventure requires the PCs finding something or meeting someone, and the PCs try to use their contact to bypass that part of the plot. For example, if part of a quest requires them to find someone who can read Ancient Draconic (an obscure and rarely studied language) so the PCs have to find a certain sage who is familiar with it, I would be against a PC saying "you know, my brother worked in a library. He can read Ancient Draconic." Whereas I would not be against them saying "you know, my brother worked in a library, maybe he knows a guy who can read it." The latter is a way to advance the plot, the former just tries to circumvent it.
To me, it smacks of a GM determined to stick to their preconception of how play should unfold. Which takes me, again, back to @Hussar's point: under those circumstances, what reason do players have to take the setting seriously as anything other than a complicated puzzle-box? And if it's a complicated puzzle-box, why would they bother thinking about family, friends etc for their PCs?
So for me, the biggest problem would be if part of the adventure requires the PCs finding something or meeting someone, and the PCs try to use their contact to bypass that part of the plot. For example, if part of a quest requires them to find someone who can read Ancient Draconic (an obscure and rarely studied language) so the PCs have to find a certain sage who is familiar with it, I would be against a PC saying "you know, my brother worked in a library. He can read Ancient Draconic." Whereas I would not be against them saying "you know, my brother worked in a library, maybe he knows a guy who can read it." The latter is a way to advance the plot, the former just tries to circumvent it.
I'm not averse to other mechanics if they existed instead but pretty much yea. BIFTs are an abominationI take it by this that you mean there are no Fate-style compels.
I've never had the chance to read the rules of or play burning wheel but feel like I've seen the DoW described enough times to be vaguely aware that I don't object to it even if I don't quite remember enough to vaguely grasp them. I'm a big fan of meaningful social mechanics found in a lot of modern ttrpgs & probably have more than a few posts trying to explain them in relevant threadsBurning Wheel doesn't have compels. That doesn't stop Beliefs and Relationships being held to the fire. An example from actual play:
Now Burning Wheel has social resolution mechanics, and so my GM was getting ready for a Duel of Wits; but I circumvented it instead by praying for a Minor Miracle, which resulted in the years falling away from Xanthippe and her agreeing to join Thurgon in the liberation of Auxol.
My impression is that most D&D players dislike social mechanics of the DoW sort, and so would play out the conversation between Thurgon and Xanthippe as free roleplay. But that doesn't change the fact that the player's Beliefs and Relationships - or, in 5e terminology, BIFTs - are being held to the fire.
Lets get away from the awful sister example & use some (maybe bad) examples that might fall under mere coincidenceThis is where you lose me.
The reason I, as a player, risked the divine retribution of calling down a Minor Miracle wasn't because the GM was tempting me with gold or magic items or other power-ups. It's because I was (and am) invested in the fiction of my PC. That's why I built the PC, that's why I play him, that's why I play the game!
If the only way to get a group of RPG players to care about friends or families or acquaintances is because their material interests - gold, magic items, etc - are at stake, you are already so far down the path of sacrificing value for expedience that I don't understand why you are even worrying about whether or not the PCs have connections to the fiction or are, instead, "men with no name".
Speaking in the language of solution rather than diagnosis: the way to get the players to play something other than "murderhobos" is not to persuade them that they can become more materially and mechanically powerful by being decent. It's to create a fiction that they are actually invested in and care about.
But, probably pretty unlikely. It's unlikely that you're going to need to get into the mayor's house more than once, if even that. And you certainly can't know that when you make your character. So, there's the Mayor's house, the Sheriff's House, the Guildmaster's house and the Color Animal Inn - pick one for where your sister works and hope that the party stays in this one town, the town they start in at 1st level, for the entire campaign so that maybe, maybe, one time in the entire campaign, you get lucky and happen to have picked right.I should note that campaigns localized enough that the mayor of the town being a potential issue throughout the whole campaign are hardly unknown.
See, I would take you a LOT more seriously if you would stop trying to pin this on "kids these days". Good grief, this sort of discussion is OLD. As in VERY OLD. The golden box description of player backgrounds where DM's should keep their fingers out of the pie is at least as old as these boards.type impulses that are so prevalent in 5e.
My first exposure to the idea of PC backgrounds was the original OA, which encouraged PCs with families, martial arts mentors, etc, and presented a coherent social and metaphysical situation in which the PCs and both their human and non-human antagonists have a place.this sort of discussion is OLD. As in VERY OLD. The golden box description of player backgrounds where DM's should keep their fingers out of the pie is at least as old as these boards.
It is in no way a new thing.
The goal of the scene is to find the sage. The text is the reason. There are multiple paths to find the sage (asking, divination, your brother) but they all eventually meet the sage.This isn't a smack directed at you but--this is an example of why not to bake in single-points-of-failure.
It keeps reminding me of this meme. I'm willing to believe Tetra has seen an uptick in bad players. He loses me when he blames the rule system for this uptick and discusses it like the vast majority of new players fall into that category of monster players there only to torment the DM. It feels like arguing with hyperbole, with a side dish of "won't someone please think of the children?"See, I would take you a LOT more seriously if you would stop trying to pin this on "kids these days". Good grief, this sort of discussion is OLD. As in VERY OLD. The golden box description of player backgrounds where DM's should keep their fingers out of the pie is at least as old as these boards.
It is in no way a new thing.