Tinker Gnome
Adventurer
I like them a lot, but I could see myself playing in a game with Humans being the only playable race, but even then there needs to be various fantasy creatures in the world, even just as NPCs.
I agree, which is why I like everything and the kitchen sink. Restricting races to just a few is like saying "You can use scarlet rouge and cherry lip gloss, but not crimson rouge or strawberry lip gloss." If my GM really feels that such restrictions makes his game more believable, I'll roll with it, but I'll probably be mentally rolling my eyes.That said, it's hard for me to think of a fantasy race as anything other than a cosmetic choice unless they're really, really different.
We were having a discussion the other day about shadowrun and how most of us felt that they totally screwed up by shoehorning in all the fantasy races. However, a friend of mine made a point that customers play fantasy games expect those races in an RPG, and leaving them out would have decreased shadowrun's marketability.
What do you think? How important are fantasy races to an RPG? Do they influence your decision to play a game or not?
I'd say D&D is far more the "niche within a niche" here. Most fantasy protagonists/heroes are human. Overwhelmingly so, even.Fantasy is loaded with non-human races. It is an established trope of the genre. If you're trying to do fantasy, and you exclude that trope, you're lopping off one of the major parts of the genre. You can have a fine game that way, but it is limiting your system's flexibility within the fantasy realm. Humans-only is a fine way to play, but it is a niche of a niche, so to speak.
I'd say D&D is far more the "niche within a niche" here. Most fantasy protagonists/heroes are human. Overwhelmingly so, even.
But yes, D&D is the number one tabletop RPG, right enough. So in that sense, if you're talking established [D&D] players, providing a variety of PC races does make a certain amount of sense.