AbdulAlhazred
Legend
This struck me as odd.
Yes, people should be able to play their character concept as soon as possible. You shouldn't have to wait until halfway through the game to be adequate at something. But some concepts are just too big for first level. There are too many moving parts and the scope is too large. This is as true in 4e as in 3e, and I've seen a few characters (typically hybrids or multiclassed) that took a few levels to build up enough feats to really do what they wanted.
Prestige Classes (and to a lesser extent Paragon Paths) are a great way of having a character be specialized in something esoteric, focusing on very world-specific lore or training tied to organizations or elite forces. You're not just a fighter, you're a Knight of Solamnia or of the Round Table.
Now, PrC in 3e were iffy at best. Good idea, poor execution. The feat and skill taxes required for entry were silly. And sometimes the requirements were too high. But that's an incentive to try harder and make the mechanic work, not abandon it wholesale.
Yeah, I don't have any real disagreement with you on that, it was just that a lot of 3e and even some AD&D classes (thief!) really didn't get to DO much that made sense for a good while. The AD&D thief just didn't have high enough skill checks to dare to do much at lower levels, it was weird. Paladins had to hoof it around on foot for 4 levels, etc. It DOES happen some in 4e as well, there are builds that don't really work before level 11, but every class does at least work right off.
Really I think 30 levels is too much, and we should consider 20 levels as the better model, which is one thing DDN seems to maybe be getting right (unless they consider level 21+ 'epic', which I don't know). That would mean having a PrC/PP at level 6 or 7, which seems pretty good to me. Picking up an 'epic destiny' around level 15 or so feels about right too, that's about where AD&D characters were pretty much super powerful.
I think the PP concept DOES work. There are SOME requirements for some PPs but they are usually sensible and minimal ones that most characters can plan to meet. Many paths don't have any real requirements at all beyond "will this gel with my character". As for what they're called, personally I like the 'path' nomenclature, 'Prestige' never made sense to me as a term, and they aren't classes. 'Prestige Class' sounds like something you got for having shiny teeth and a blocky chin, lol. Still, names aren't that big a deal. Maybe call it "Heroic Calling" or something.