I think magic is important to any edition of D&D. One problem
with magic in 4E is that its so common that it's become more mundane.
That's true. Now that all classes are actually magic users it loses something.
I think magic is important to any edition of D&D. One problem
with magic in 4E is that its so common that it's become more mundane.
That's true. Now that all classes are actually magic users it loses something.
That's false. Now that all classes have fun special abilities it gains something.
Redefining the word "Rose" changes not its scent.![]()
What exactly has magic gained?
What separates magical from mundane for you?
Well, I don't about Scribble, but for me it's mostly how the power is described.What exactly has magic gained?
What separates magical from mundane for you?
but in the case of D&D? "Magic" is a mystical artform/science that allows the magician to manipulate the world around him through a combination of ritualistic gestures, sounds, and components.
Page 92 covers that exact point.
Really? I've never had a cleric or druid that did that. A Storm Giant uses knowledge of, "a mystical artform/science" to breath water throw lightning? In the MM it is a natural ability possessed by all Storm Giants.
Maybe you should expand your definition to fit the reality of the game?