RefinedBean
First Post
Yeah, I don't even know why I bought a PHB... I didn't need those powers spelled out for me and my group... I shoulda created my own based on what powers my group would find most fun... in fact I should just create my own rules too, because I could just create....
Really this argument is pointless since you don't need anything to make up stuff... however I'm also not going to pay money to create everything myself.
Also... why then did the designers try to create a distinction integrated into the basic design of the game... you know power sources. The Arcana skill, etc.
C'mon Imaro. Reductio ad absurdum arguments almost never work when fantasy games are being discussed.

I need mechanics to work with. Powers. Dice rolls. A system to add random chance to a game that (I believe Mustrum pointed this out way earlier upthread) would otherwise devolve into people shouting "Uh uh!" and "Uh huh!" at each other.
There's a distinction between Arcane and Martial because their given different names, different features to their classes, etc. But the benefit of having a good group and a good imagination, as most gamers have, is that all this fluff and mechanics is just a loose guideline that people use as a springboard to maximize their fun.
What was the difference between a Barbarian's rage and a buff spell in earlier editions? It was all just math. If I created a spell that mimicked a Barbarian's rage, would it still be magic? Yes, because I say it is. "Here's a spell I created." Done.
This isn't new to 4E, this is something that you can do with pretty much every RPG in existence. People have been doing it forever. Why complain about it now?