Imaro
Legend
Possibly, but not intentionally. I honestly don't understand how you see a difference.
Then perhaps this discussion is hopeless because from reading your answer to the intimidate scenario I'm starting to think you aren't trying.
But the same is true for many spells. I guess that's what is confusing to me. I feel like you've given elements that make a mundane thing into a spell, but not the reverse, and I feel that's equaly important.
No I have listed common mechanics that make something magic in 3.5... now if you can't do the same in 4th edition it actually strengthens rather than weakens the argument that it's all magic.
Sure you do. You are dictating that the enemy stop being hostile.
You honestly don't see the differnce between limitations and the dictating of an exact action you must perform? Really? It's the differnce between you can't hit me (but you can do anything else you want) and ...you must hit me now and nothing else. One is influencing yet not actual control over actions... the second is actual control.
Ok I can accept that for the shaken part, and going by your points below, it's not a spell. (It doesn't go on a scroll, it can't be counterspelled, isn't effected by anitmagic, doesn't require components well I guess you could say maybe verbal and somantic...)
Yep, in 3.5 there was differentiation between magic and mundane through the actual mechanics.
Which is why I guess this way of thinking is weird for me. Because essentialy I see the same overal effect if you DID make a spell for achieving this effect, so a "spell" version wouldn't need to be handled in a different way. The same end result applies, so why do I need a second system to handle it? It just seems redundant to someone like me.
But if it isn't handled in a different way (regardless of what you do or don't prefer) then everything becomes magic or nothing becomes magic... in other words the distinction becomes meaningless complexity.
Ok so Cagi:
Can't be counterspelled, dispelled, or effected by antimagic, can't be placed on a scroll, and doesn't need components (unless you count weapon?)
You realize this is for 3.5 right? CaGI doesn't exist in 3.5... just as many of these characteristics & mechanics for magic no longer exist to differentiate it in 4e. So you tell me what differentiates magic powers (not necessarily arcane) from mundane powers in 4e?