Imaro
Legend
You said it wasn't in the rulebooks. It's in the rulebooks.
If you count that as proof that a naarative based explanation for powers ios supported and explained in the game... ok, let's just say we see things totally differently then, as shown by some of your comments below.
You asked how a player is supposed to come to a narrative control conclusion based on the rules in the rulebooks. My response is that they don't have to, it's not necessary to play the game. The designers didn't set out to design a narrative control game, they set out to design an exceptions based game. If a player wants to use narrative control to explain an exception, go a head. One of the designers even used narrative control in an exploration context.
All I'll say on this is that if you're going to comment on a post... it's best to understand the context in which the thought/idea/etc. was posted in. There was a situation where someone posited that narrative control was the explanation for certain powers (this wasn't me)... I in turn asked for proof of this assertion which I claimed there was none. Since you agree I really don't understand your point in bringing this up. Are you expecting me to argue a viewpoint I never believed in the first place? What I'm saying is that nowhere is narrative control stated as the reason powers work... and again it has nothing to do with exception based design... I thnk you're trying to talk about effect-based design...where the effect is the only thing that mechanics represent but you keep using exception-based and they mean totally different things.
If someone listed all the basic attacks in the game, this would one of them. It has the arcane power source.
Hey look, it's Trickery of Words. I'm going to post exactly what Imaro said (there are powers that can be used as basic attacks... though they are still classified as powers instead of actual basic attacks) but use different words instead of just saying I was wrong... uhm, ok.
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