loverdrive
Prophet of the profane (She/Her)
Who cares? They can go back to their Wales.Simulationists would have lost their god-damned mind at this...
Who cares? They can go back to their Wales.Simulationists would have lost their god-damned mind at this...
But losing a character isn't "losing the game", so continuing to play that particular character isn't "winning the game". Playing is winning, not playing is losing. Unless your DM is an absolute ass...it only takes a few minutes at worst to create a new character to pick up and play after the last one died. unless of course you know character death is an option so have a character or two ready to play at all times. Considering it's a fantasy action-adventure game where death is the only constant, it's probably best practices to have a few spare characters handy. If "not being able to play" while you make a new character is "losing" then so should "not being able to play" while you're stun locked or frightened. In all three you're not actually doing anything so you're not playing. If not playing is losing...D&D's focus on trying to kill you as the loss condition makes 'winning' synonymous with 'continuing to be able to play this character'.
They definitely prepended a tier... it went into my calculations when I was estimating the approx conversions which confirm the math scale was 2x.What 5e did was go back to having a Rookie Tier.
Can we settle for a bit of "yes... but".I want to have options that all are bad for my character.
But losing a character isn't "losing the game", so continuing to play that particular character isn't "winning the game".
If you're only going to play if you can play that one precious character, then you should be writing stories with them as the protagonist not putting them into an RPG where character death is a possibility. If the stance is you get to play that one character and they're walking around with infinite plot armor or you as a player walk...then there's the door. You're clearly not interested in playing an RPG. Is that the player equivalent of the frustrated novelist DM who railroads everything into their precious preplanned story? The frustrated novelist player who can't handle their character being at risk?Not if this character is where you perceive your interest to be ... hence playing another character is losing.
Or just not interested in playing a certain kind of an RPG, where the protagonists can die at a random encounter, not to make the final statement.You're clearly not interested in playing an RPG.
One with no random chance, no drama, and no tension? Yeah. Sure, that's certainly an option.Or just not interested in playing a certain kind of an RPG, where the protagonists can die at a random encounter, not to make the final statement.
Where do "no drama" and "no tension"come from? The PC can't die in Apocalypse World, unless the player explicitly decides so, and in all AW games I've run or played there were tons of drama and tons of tension. My Swords Under The Sun, where one must either try really hard or be a complete moron to die in a meaningless conflict, is a goddamn suffering simulator, where everyone loses everything they hold dear and envy the dead, who don't have to suffer anymore.One with no random chance, no drama, and no tension? Yeah. Sure, that's certainly an option.
Losing a character is losing the round. It might not put me out of the tournament but it's still a loss.But losing a character isn't "losing the game", so continuing to play that particular character isn't "winning the game". Playing is winning, not playing is losing.