Fifth Element
Legend
Indeed. I think the point some are trying to make is that the wizard can make his teammates irrelevant sometimes, which certainly doesn't make sense for a game based on teamwork.
Even if that were true -- even if -- it's not a problem with non-douchebag players and a decent DM.Indeed. I think the point some are trying to make is that the wizard can make his teammates irrelevant sometimes, which certainly doesn't make sense for a game based on teamwork.
That's rather dismissive. Why do you assume that these guys only play with dbags and that their DM is subpar?Even if that were true -- even if -- it's not a problem with non-douchebag players and a decent DM.
In other words, the problem isn't the game system.
Indeed. I think the point some are trying to make is that the wizard can make his teammates irrelevant sometimes, which certainly doesn't make sense for a game based on teamwork.
Even if that were true -- even if -- it's not a problem with non-douchebag players and a decent DM.
In other words, the problem isn't the game system.
Right, any excuse to not take the challenge.
That means you lose the entire argument.
The claim was a prepared wizard can easily handle the encounter.
The quote is this:
Stop right there. The drow might have spell resistance, but that should not even slow a prepared wizard. The spells mentioned for taking out drow (Evard's Black Tentacles, Glitterdust) ignore spell resistance. So all the drow having spell resistance does is means you need to prepare the spellbook. Your objection here is irrelevant.
And that's what it comes down to.
It's not enough for y'all that a fighter be interesting to play, and a contributor to a D&D party, in the game as it's intended to be played.
No, y'all look at the fighter and, for some reason I can't understand, insist that he be able to whoop-ass against the wizard and against every situation in which the wizard can whoop-ass. And in measuring this bizarre goal, you ignore the fact that the DM and the other players exist. For y'all, it's all about how bad-ass you can be, and whether you can "win" D&D.
That's just a fundamental difference in how we view the game, and a fundamental difference in how we want to play the game.
There's really nothing more to say.
(I'll admit, some classes like the cleric have a pretty high level of relative indispensability, but we managed to get through Shackled City without one thanks to the druid and paladin. So even that's possible.)
If the issue is avoided with a Decent DM and Non-douchebag players, it is not a system problem.
If the issue requires a Good DM and Really Good Players, it is a system problem.
Where on the spectrum is 3.5 ? I don't know. I think it is closer to the system problem side, but I have always had pretty good players, so I have no evidence to form a strong opintion.
And that's what it comes down to.
It's not enough for y'all that a fighter be interesting to play, and a contributor to a D&D party, in the game as it's intended to be played.
Indeed. I think the point some are trying to make is that the wizard can make his teammates irrelevant sometimes, which certainly doesn't make sense for a game based on teamwork.