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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

Yet, people keep telling me that 4e characters are superhuman. Very strange.

Why is your whole analysis damage, not attacks, being hit, AC, saves, skills, or anything else? This is very one-sided. The side you are examining is simple as you have pointed out, but other sides paint a different picture.
 

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It wouldn't be to everyone's tastes, but you've got me thinking about a D&D edition (or just variant) in which the spellcasting classes' powers/abilities were innately superior to those of the martial classes--but in which the "assumed level" of magic items was explicitly higher for the martial classes, and in which there were far more magic items that could benefit a non-caster than a caster.

Or an edition where some of the "Buffing" spells were stripped out and martial classes had access to feats that worked like Barbarian Rage so they could buff themselves. Then, creating a base for spellcasting that streamlined spells, pushed "save or suck" up higher in the spell levels, and forced casters to roll "to hit" rolls with criticals required to force the really potent spell effects? All that without making the classes into vanilla templates with simply shared, renamed powers?

Sorta working on that , heh.
 

Yet, people keep telling me that 4e characters are superhuman. Very strange.
It shows that your conclusions are based largely on how you frame the question. Compared to non-combatant NPCs, 4E character are certainly the most powerful of all editions. Compared to typical low-level monsters, however, they're not. It's not as easy as making some assumptions and putting a chart together; your output will depend on your input, and you'll get no agreement as to what is the right input.
 

Maybe your games, but that does not describe my history with D&D at all.

Sure, I have some special-from-the-start PCs, but they are far and away the exception, not the rule.

I agree here - my campaigns never start with the PCs as some sort of epic adventurer (well maybe in some players minds...) They are level one nobodies looking to make a name (or keep under the radar) because there's plenty of things out there just dying to kill them and plenty of adventures to be had. Any backstory is just that - backstory and won't necessarily include being some sort of "last of the immortals" or "golden child" nonsense. If it does, I'm the only one that knows and they don't find out until later anyway : )
 

Well that is how it should be. Magic is a powerful force. Harry Dresden for example is more powerful than a non caster because he has made items that stop bullets from getting through to him. Murphy the cop has to depend on a bullet proof vest.

At high levels mages should be scary they should be able to rain fire down on a village.

Superman is more powerful than Batman but that does not stop Batman from kicking butt and bring a world of hurt down on the bad guys.

Ok, but Fighters aren't Batman, they're "normal Joes."

Meanwhile, according to Danny, Batman is never allowed to defeat Superman because Batman isn't magical enough. Or something like that? Jesus I have no idea what his argument is at this point.
 

In a campaign in which I was NOT the DM, a player had his PC's backstory include a story about how he was the hidden son of a slain king, and it was his destiny to overthrow the Usurper.

When that PC died in a decidedly unheroic way- failed Climb check as it happens- the DM said something to the effect that maybe, just maybe, his parents lied about his childhood.

Kind of like how Jack Nicholson was raised thinking his grandparents were his parents and his mother was his sister, what you think you know about your history may not be quite true.
 

Meanwhile, according to Danny, Batman is never allowed to defeat Superman because Batman isn't magical enough.

What are you smoking?

Batman has a plan to defeat Supes. It involved a kryptonite-tipped arrow and repeated application of force to Kal-El's dome- see Dark Knight for details, as I recall. Now, it was faked, but the principle remains the same.

Bats plans on beating Supes with his wits. And he's like that not by being an inherently superior version of humanity but by taking the time to think things through. He's a normal man, just obsessively driven and trained to be one of the best single combatants in the world (though, according to DC's own stuff, he's NOT #1).
 

I don't necessarily wanna keep going down this Batman road, but I think we're getting close to the real point of contention, here, and it applies to the thread topic very well, so I'm going to keep going down it, at least for a while, and try to keep bringing it back to the main topic. ;)

Dannyalcatraz said:
Bats plans on beating Supes with his wits. And he's like that not by being an inherently superior version of humanity but by taking the time to think things through.

His Wits are inherently superior. His ability to think things through is inherently superior. No actual person has any of this capability, no matter how hard they try.

A D&D character should have these abilities, and by having these abilities, they would be innately superior to any actual person.

The abilities would hopefully be expressed in ways that would not require players to be mythic geniuses, so that we'd give the rogue something like I Knew You Would Do That that lets them automatically declare an attack a miss every so often (for instance).

This is how warriors influence the world just as much as wizards: if they are allowed to be truly superhuman, as wizards are.

Dannyalcatraz said:
He's Batman because he's driven to a point of borderline insanity- a person who has a detailed plan to take down each and every superhuman in the world, regardless of their expressed morality or numerous deeds for good or ill is not truly sane- not because he's somehow inherently better than anyone else in the world.

This ability *makes* him better than anyone else in the world. That's why he's unlike any other human being who has ever lived or will live. He is above and beyond with skill.

"Insanity" is just a mythic weakness, exactly like Achilles' rage, or Odysseus's tendency to piss off Poseidon. It is part of what makes him beyond other people. Even his failings are more deep than any actual person's could ever be.

No one -- sane or not -- has the abilities that Batman has, and no one ever could, no matter how careful, no matter how practiced, no matter how insane, because Batman is not a realistic character born of the actual world, he is a fantasy character, born of legends and adolescent power fantasies.

As are other warriors in fantasy literature.

D&D fighters are not allowed to have these abilities, though, because without explicit magic being used, D&D does not let people break reality in the ways that Batman breaks reality.

"Batman" is the destination he reached by force of will and training, helped along with essentially a blank check from his wealth, not some inherent property foretold in his lineage. Its what he made himself into, not what he was from the beginning.

His ability to do that is a fantasy.

It is not something that any person could ever actually do.

It gives him the ability to do things that no person could ever actually do, things no less fantastical than cutting down mountains with a sword or wrestling the Nemian Lion or flying because you've been given a special pair of boots by the deity of travel.

D&D warriors deserve those abilities, too. They deserve to be able to break reality like the warriors in fantasy literature do. Like Batman and Naruto and Orpheus and Gilgamesh do.

If you're arguing that Batman is somehow "a normal person" while Hercules is not, you are defining "a normal person" is a way that is very, very odd to me, and not in line with any fantasy literature that I am aware of.
 



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