So? So did crafting. Look up "XP is a river" for why this didn't matter. The question with Limited Wish was would you gain more than the XP cost.
Not a river at all if your DM is doing his job. I guess you keep forgetting the DM involved in the campaign who controls the encounter flow. I guess the DMs you were with handed out endless xp well above and beyond what was needed so that wizards spending xp on spells weren't falling behind in level.
Is that so?
I don't know who was implying that. But an optimised wizard beats an optimised fighter. (If the wizard is using mostly evocation, I'll grant the weak fighter beats the weak wizard).
Yeah. An optimized, prepared wizard beats an optimized fighter. So?
And an optimized fighter and optimized wizard rolling initiative in the same round close enough for the warrior to close might kill the wizard before he gets a spell off. And?
Uh-uh. All it takes to make a good wizard is a smart use of a spellbook. A fighter takes a lot of planning and knowledge of the build in advance. Start with Int as your dump stat? You're locked out of Expertise. Wizards don't have this sort of problem.
How is this a problem? A warrior doesn't need expertise to beat a wizard. Raw weapon damage will do it against most creatures faced.
And there is no save against weapon damage.
So you're already handicapping the wizard. Right there. By reducing the game to a hack and slash fest you are arbitrarily favouring the class that does hack and slash and almost nothing else.
What are you even talking about? The game is combat-based.
Oh, I'll agree with that. Mostly because you've effectively hogtied the wizard before you've started. Wizards take skill to dominate with. With skill they beat the fighters in combat and make them look completely and utterly pointless out of combat. Your rules are someone who doesn't know how to play well against someone who does on his best territory. You'd need an anti-magic sphere to rig things much harder in favour of the fighter.
You're the ones handicapping the fighter by assuming he can't prepare, right? He has no resources to prepare at all, right?
Apparently you are as combat centric as some people accuse 4th ed of being. Try the following steps first if the wizard is semi-competent.
-4: Long term buffs
-3: Scrying
-2: Monster knowledge
-1: Short duration buffs
0: Surprise round.
Who is he scrying on? So now every wizard goes into the dungeon knowing exactly who and what is in the dungeon and gets to scry on them? And they always know in advance exactly who is there and when to buff for them? None of the enemies ever prepare against such things in your world eh?
It's always Mr. Wizard is always ten steps ahead of his enemies. They can't possibly do anything but wait for Mr. Wizard to destroy them.
What campaigns are you playing in?
What are they doing without self-buffs already up? There are few combat self-buffs worth casting (Haste, possibly). Because time is critical. And if the attack was, for instance, Evard's Black Tentacles or Glitterdust then the turn might be over but the spell isn't. And remember both those spells get an area of effect, so the more the merrier.
What does a dragon care about either of those spells? Does the evil lich care about either of those spells? Does the Horde of high level demons even notice those spells? No. They don't.
What lvl D&D do you usually play?
Or Fighter misses. Fighter's turn over. Once more you aren't comparing like with like.
Fighter usually gets three or more attacks at higher level. And does insane damage where even one round can kill almost anything he faces including Mr. Wizard.
Mr. Wizard better pray he never lets Mr. Fighter get near him because
stoneskin isn't very effective against Mr. Fighter.
Indeed. System mastery is necessary for 3.X. But the wizard and the cleric with system mastery are going to make the fighter look silly.
Maybe a fighter they are prepared for, I can agree with that.
But a fighter they come upon in the dungeon that they have no idea what magic items he has or what he is capable of, not so much. And Mr. Wizard has very little room for error. He makes an error in tactics and Mr. Fighter wil have him dead right quick.
And the gods help the wizard that is faced with an archer fighter. Dead wizard walking unless he is very well prepared, especially in
Pathfinder.
You've never heard the term "CoDzilla"? Clerics and druids are absolutely overpowered. Top tier with the wizard and artificer. They just aren't overpowered if they play as healbots rather than healing after the combat using crafted Wands of Cure Light Wounds.
I tried this CoDzilla thing. Didn't work in my campaigns. Too many spells to cast to power up.
Our powerful enemies rarely gave me enough time and/or stripped me of all my power with one
dispel magic or the fighter had annihilated the enemy by the time I was buffed up.
The DMs I'm used to playing with don't have their bad buys sit in their room waiting for everyone to buff up, scry on them, and then teleport in. They are usually played as though they are intelligent and capable, not pinatas with hit points that the PCs get to break open for magic items.
What do you mean "No decent DM falls for"? That you arbitrarily give monsters high saves in order to nerf wizards? It's not a matter of falling for the spells. Save or die spells are not traps. They are open abilities - and if you're talking about "falling for" them you're deliberately screwing over the wizard. You might as well talk about monsters falling for three feet of steel in the gut.
If you are taking steps to nerf the wizard against the RAW by deliberately jacking up the monster's saves even when you have inexperienced wizards, that's a clear demonstration that even in your games the wizards are overpowered.
I create challenges for my players. That's my job as a DM, right? I jack up ACs too because fighters hit too easily doing too much damage. What of it?
I certainly don't discriminate when creating challenges.
What do you do when you DM? Run the module exactly as the module was designed without regard for the players ability? Even though a module is designed as a framework for you to run an adventure. And you as a DM are expected to customize it to challenge your players?
I don't artificially jack up saves. I use the RAW to raise their saves. Give an outsider a resistance item and his saves are already jacked up. Toss a feat here or there to an NPC enemy to raise their saves.
The only artificial non-RAW item I increase is hit points. That's it.
I'm a 20 year plus DM. I know how to challenge my players using the rules. Probably a major reason I had no trouble with any system challenging my players including 4E when I ran it.
And even in 4E my players were trying to game the system, min-maxing to make solo's a cake walk. So I jacked up numbers and custom made encounters to challenge my players running 4E because it was necessary.
It will always be necessary for a DM to plan for the players he deals with.
That if the DM rigs a scenario that it can be best done one way and you don't do it that way you aren't going to get very far. You deliberately gave the monsters high saves so the wizard couldn't do what he wanted to. And something else arbitrary to do.
No. I did not give them high saves. They had high saves.
"Rig"? You mean plan an encounter to challenge the capabilities of my players. Yes, I did.
Do you seriously consider that wrong? Seriously?
Oh! I get it! You can simulate Hercules if you house rule. And mysteriously can not house rule other games.
Yeah. To simulate Hercules or anything of the kind, I would have to house rule. The game does not allow for it innately.
So you can't actually play them under the rules of 3.X - you need to make stuff up. And can't in other games. Special pleading at its finest. Especially as supposed flexibility is meant to be a strength of 3.X
Yes. I would have to make stuff up. I would have to make stuff up 4E to play Hercules. I would have to make stuff up to play Hercules in 1E and 2E as well.
What are you even saying?
Whereas a fighter can't withstand a spell vs will. And can't heal himself either - but should be taking damage because he's on the front lines.
He can take the most damage hands down. The barbarian in our group is nearly 250 hit points. The strongest wizard has 110. The fighter has 211.
Or do the wizards in your campaigns along with high intelligence have high cons and enormous hit points too? Is that it?
They're so omnipotent that the fighter is a little lap dog to them? Same hit points. These wizards make fort saves easily against death attacks, poisons, and the like. And they get to scry in advance of every fight. And get at least 4 rounds to buff or it just isn't fair.
Is that it?