Whisper72
Explorer
My longest session was around 36 hours, although we did have (short) breaks for food, pee etc. It was a weekend long game, where I DM'ed without any prepared notes or scenario, just moving the story along by thinking faster than my players.
It was a lot of fun with weird stuff going on during the time of 1st edition. It was also during the time when our gaming style was a bit more juvenile. I remember something about giant (as in gargantuan) vampires whose teeth were effectively +5 swords, an island lost in time, where a gigantic 'time stop' had been in effect for many many thousands of years which was broken by the players resulting in all manner of dino hunting goodness and an assault on a citadel where a cabal of arch mages was ensconced. Needless to say, they were all soundly beaten... There was also the classic dungeon with the 'chess' room and humongous and aggressive chess pieces. It was an all round marathon of cliche's, but much enjoyment by all.
We kept leveling up during the session, and near the end, the PC's were in their 30's of levels. Little time was spent on roleplaying niceties, much time on killing things and taking their stuff...
Now, I barely have time to play. Recently a dad and a new job kinda threw a spike in that.
It was a lot of fun with weird stuff going on during the time of 1st edition. It was also during the time when our gaming style was a bit more juvenile. I remember something about giant (as in gargantuan) vampires whose teeth were effectively +5 swords, an island lost in time, where a gigantic 'time stop' had been in effect for many many thousands of years which was broken by the players resulting in all manner of dino hunting goodness and an assault on a citadel where a cabal of arch mages was ensconced. Needless to say, they were all soundly beaten... There was also the classic dungeon with the 'chess' room and humongous and aggressive chess pieces. It was an all round marathon of cliche's, but much enjoyment by all.
We kept leveling up during the session, and near the end, the PC's were in their 30's of levels. Little time was spent on roleplaying niceties, much time on killing things and taking their stuff...
Now, I barely have time to play. Recently a dad and a new job kinda threw a spike in that.