When it comes to a D&D campaign -- a series of connected adventures with a consistent cast of player characters -- how long do you prefer it go on for?
A note before the discussion really starts: it doesn't matter to me for the context of this discussion whether you ar eplaying an AP, pre written adventures, totally homebrew content, Westmarches style, an absolute railroad or any of those other details. they may matter to you, of course, so please include them if you desire. I am more interested what folks feel is a good length for a campaign to go on for before moving on to something new.
I have two answers and they are pretty close in my preferences: forever, and brief. To expound:
I have an ongoing campaign that started in AD&D 2E and moved through 3.x, then Mutants and Masterminds and now switching to the Hero System (although we have been stalled out at that last one for a few reasons, not lease coronavirus). Now this campaigns is actually 3 from the perspective of talking about player characters, my my players and I agree that because things are so intimately connected by both PCs (many are descendants of the original PCs) and setting (their actions build the next version of the setting, generationally speaking) it is one long campaign.
Aside from that game, though, I prefer shorter campaigns, ranging from a few months to maybe a year and a half. This is primarily as a GM. I like trying new things and I get GM ADD, etc... If I am running a prewritten adventure (I am currently running Avernus) I definitely want it to be complete in under a year. If I am running a homebrew game or one using smaller prewritten adventures, I have more patience since it is easier to change things up with a singular adventures.
What I don't particularly like is the 5 year campaign that just sort of drags on.
So, what length campaign do you prefer?
A note before the discussion really starts: it doesn't matter to me for the context of this discussion whether you ar eplaying an AP, pre written adventures, totally homebrew content, Westmarches style, an absolute railroad or any of those other details. they may matter to you, of course, so please include them if you desire. I am more interested what folks feel is a good length for a campaign to go on for before moving on to something new.
I have two answers and they are pretty close in my preferences: forever, and brief. To expound:
I have an ongoing campaign that started in AD&D 2E and moved through 3.x, then Mutants and Masterminds and now switching to the Hero System (although we have been stalled out at that last one for a few reasons, not lease coronavirus). Now this campaigns is actually 3 from the perspective of talking about player characters, my my players and I agree that because things are so intimately connected by both PCs (many are descendants of the original PCs) and setting (their actions build the next version of the setting, generationally speaking) it is one long campaign.
Aside from that game, though, I prefer shorter campaigns, ranging from a few months to maybe a year and a half. This is primarily as a GM. I like trying new things and I get GM ADD, etc... If I am running a prewritten adventure (I am currently running Avernus) I definitely want it to be complete in under a year. If I am running a homebrew game or one using smaller prewritten adventures, I have more patience since it is easier to change things up with a singular adventures.
What I don't particularly like is the 5 year campaign that just sort of drags on.
So, what length campaign do you prefer?