log in or register to remove this ad

 

How long does your TTRPG gaming sessions usually last?

How long does your TTRPG gaming sessions usually last?

  • 2 hours or less

    Votes: 10 14.1%
  • 3 hours

    Votes: 30 42.3%
  • 4 hours

    Votes: 34 47.9%
  • 5 hours

    Votes: 12 16.9%
  • 6 hours

    Votes: 7 9.9%
  • 7 hours

    Votes: 5 7.0%
  • 8 hours or more

    Votes: 4 5.6%

  • Total voters
    71

Eyes of Nine

Everything's Fine
How long does your TTRPG gaming sessions usually last? This includes VTT games. You can make multiple votes.

My sessions usually last 4 hours. But lately they have gone down to 2.5 hours due to a complicated schedule.
4 hours f2f, 2-3 hours online. Except for the one game I am playing in, where GM wants to go 4 hours. By the end I'm exhausted. Fortunately it's on Friday nights...
 

log in or register to remove this ad


prabe

Aspiring Lurker (He/Him)
Supporter
I voted based just on the sessions I GM: No less than three hours, no more than four; every-other Saturday and Wednesday (two different campaigns). I find that I get tired earlier running on Discord than in person, and/or it's easier to end early when everyone is already at home.
 

Campbell

Relaxed Intensity
It depends a lot on the game and circumstances. I play a lot of different games. Usually never less than 3 and never more than 5 hours.
 

3 hours is about normal for us. Lately with the pandemic we were playing online but its not the same so we haven't played in a few weeks. We're looking to start playing in person again next week. Anything under three hours is a waste and anything over 4 is just too much these days. I would like to play an all-nighter once or twice a year but I doubt that'll happen.
 




pogre

Hero
We start at 2 PM and end at 6 PM every Sunday. I always start on time and usually finish 5 minutes before 6 PM to calculate experience.

A few years ago I began really pushing to get into the game on time with action. I had some folks driving a fair distance to game with us - so I felt obligated to cut-off the gabbing and socializing. I stop right at my end time for the same reason - people need to drive home. It's hard-baked into my campaign at this time, even though we are virtual. I always try to start with an encounter and end with a cliff-hanger.

Folks often stick around to talk afterwards, but that is their choice, and they are not imposing on anyone's gaming time.
 

We start at 2 PM and end at 6 PM every Sunday. I always start on time and usually finish 5 minutes before 6 PM to calculate experience.
Im somewhat envious. We never start on time, usually break off into a few short side conversations and take a 5-10 minute break in the middle. We average about 3 hours a sessions but in reality its probably 2-1/2 hours of actual game time out of 3 to 3-1/2 hours. Unfortunately we may be losing yet another player due to work but the remaining group hopefully will start earlier and play later.
 

kenada

Adventurer
Supporter
My sessions are scheduled for five and a half hours, but we always spend at least an hour or so socializing before we actually start playing. In practice, that works out to about four or so hours of actual gaming.

I miss the days of our playing all day until late into the evening, but no one has time for that anymore.
 

I miss the days of our playing all day until late into the evening, but no one has time for that anymore.
As much as I miss it too and would love to play all day or pull and all-nighter again, I don't think me or my players would actually have the attention span to do it anymore. We were playing for probably over 4 hours about a year ago on Friday nights and for me as a DM having to concentrate for that long on top of pre-game prep took a lot out of me. Never used to, when I was in my teens and 20s we played for hours on end, multiple days a week.
 

Our weekly Wednesday campaigns (which recently bumped to Thursdays) starts at 6:30 PM and usually runs to about 9 PM, but that's with at least 15-20 minutes of non-game chat between the players before we actually begin the game session. We also have a Saturday campaign that meets 1-2 times a month of late, and for those we start as noon and usually go until about 5 PM.

Johnathan
 

kenada

Adventurer
Supporter
As much as I miss it too and would love to play all day or pull and all-nighter again, I don't think me or my players would actually have the attention span to do it anymore. We were playing for probably over 4 hours about a year ago on Friday nights and for me as a DM having to concentrate for that long on top of pre-game prep took a lot out of me. Never used to, when I was in my teens and 20s we played for hours on end, multiple days a week.
We usually took a dinner break in the middle, which I think helped. You could decompress a bit and then go back to gaming. Ironically, I only really got burnt out after we switched, but I think that was probably due more to burning out on running APs than just running in general.

We tried other systems for a while, and then we started switching who would run. I still run something D&D-like (currently PF2), and someone runs something else (never D&D-like so far). It’s given me a chance to play, but I sometimes miss how quickly my campaign used to progress. 😅
 


We usually took a dinner break in the middle, which I think helped. You could decompress a bit and then go back to gaming. Ironically, I only really got burnt out after we switched, but I think that was probably due more to burning out on running APs than just running in general.

We tried other systems for a while, and then we started switching who would run. I still run something D&D-like (currently PF2), and someone runs something else (never D&D-like so far). It’s given me a chance to play, but I sometimes miss how quickly my campaign used to progress. 😅
Im in the same boat. I miss playing as Ive been DMing primarily for the last 20 years. When I do get the chance its only for a game here and there. Im finding it increasingly more difficult to care enough to put quality games together because of DM burnout. This has led to more breaks than Id like.
 

We usually go around 4 hours, but will stop earlier if I notice that my son or husband is fading. Once they start wandering off, we have found that it is much less irritating to just call it a day at the next semi-stopping point.
 

I voted for 2-3 hours. Since transitioning to online, sessions are shorter. There's less banter during the game and socializing, as well as a digital fatigue that sets in. Also, we start gaming later in the evening, and there isn't as much pressure to do longer sessions because we all "drove here to play." On the plus side, we're gaming more frequently, so it all balances out.
 

Xaelvaen

Stuck in the 90s
8pm to Midnight, every Monday and Tuesday Night. The group even arranged the same days off just to avoid inconveniences.
 


Mythological Figures & Maleficent Monsters

Advertisement2

Advertisement4

Top