Craer said:
Thank you all very much for the detailed information. I think, if I actually define it, I'll use colbat 60, or just plan old Madeupium. The armor will kill whomever actually puts it on - a cursed item, and nonmagical!
We often call it
unobtainium when we're inventing devices that use materials with properties that no material actually has.
I see a quasi-interesting use for cesium. Picture if you will...
DM: "OK, you enter the room. You immediately note that the floor is metal and that the far end has a brick wall with an iron door. The room is quite dry and dusty, as well as cool like the rest of the caverns."
Rogue: "Metal, eh? I check the room for traps. Especially electrical kinds!"
Bard: "I listen at the door."
Mage: "I gather skeleton dust for my Scare spell."
Fighter: "I wait around for something to fight."
DM: "OK, no traps, though it does seem to you like there might be a hollow space under the floor, which is made of up metal panels. Under all the dust, it looks kind of silvery white, maybe a bit like mithral. Oh, and no noise at the door, that you can hear, Bardo."
Rogue: "It's solid though?"
DM: "Seems to be."
R: "Like mithral... I try to pry one up."
DM: "Where is your lantern while you're doing this?"
R: "[cautiously] Er... um... I guess I put it... down?"
DM: "OK. After a bit, you notice your fingers start to itch as you mess with the panel. And roll a DC 15 Ref save."
R: "Ah, nuts. Yay - that 20 probably makes it. What happened?"
DM: "Oh, the panel you were standing on just collapsed and you fell through, the floor, but luckily you managed to grab the edge of the hole. You also hear a splashing sound below, and then a big woosh-bang sound."
R: "Whoosh-bang? That ain't good."
Bard: "I run over to help him."
DM: "Give me a DC 15 Dex save."
B: "Crap, do I fall through too?"
DM: "No, you slipped and fell down. It seems as though the floor got slippery while you were standing around on it. It looks like there's quicksilver on the floor where you were standing, and on your boots. Now you're lying prone."
Fighter: "I carefully walk over to help the rogue."
DM: "So that's only a DC 10 - looks like you made it. You notice the lantern is now lying in a puddle of quicksilver. Mage, you doing anything?"
M: "Walking carefully out of the room. Hey, I only have like 10 hit points!"
DM: "OK, Rogo, you're up."
R: "I pull myself up."
DM: "You know, this metal actually seems to burn your flesh while you're gripping it. It's actually melting in your hand too as you clutch it tightly, like butter or something. Give me a DC 15... let's say Fort save to keep your grip on it and you take 1 hp of damage from the burn."
R: "Drat. Con? Might as well not ever roll. Yep, I blew it."
DM: "You loose your grip. And fall. You catch a glimmer of water below as you plunge."
F: "Can I grab him?"
DM: "You can try, but the floor right here is getting to be covered with the stuff. DC 20 Ref not to slip while lunging for the plunging rogue."
F: [Rolls]
DM: "You're now lying face down in a puddle of corrosive quicksilver, and you can actually feel the remaining panels beneath you starting to soften from the heat of the lantern and your body."
F: "Gaahh!"
R: "Well, I guess the water in the pit will wash this crap off of me at least. Hey, why are you grinning like that?"