Li Shenron said:
Who is currently playing SAGA? How long have you played it?
I've been running a SW Saga game for the last month or so (once/wk), because the DM for our 17th-level D&D 3.5 game was getting rather overwhelmed, and I really wanted to try the system out.
Li Shenron said:
So let us know how good that ruleset is, and why do you think it's so superior to 3ed. Convince us that it's closer to perfection than any previous ruleset.
Most of the ways that, on paper, SWSE seems superior to 3.x are really more about mid to high-level play. Since my SWSE players just hit level 4, we haven't really tested things in practice. And I'm an inexperienced tabletop DM; I can't really tell how running 3.5 at a tabletop compares to running SWSE. So with a big stack of disclaimers...
- Characters get something beyond BAB, hit points, and saves, err, defenses, at every level, which means leveling up is
fun for everyone. As opposed to my warmage hitting 17th level and going 'meh'.
- Largely eliminating multiple attacks makes combat run a lot more smoothly (and this is a big problem for the warrior types in our D&D games)
- The skill system is a lot easier to deal with when you're crafting NPCs or high-level characters from scratch, and seems to be at the same level of granuality as the rest of d20; skill points always seemed much more fine-grained than any other subsystem in the game. And there's at least a slim chance nonproficient characters may be good enough to do things (no PC in my group knows treat injury, and neither does the Padawan's master... this has resulted in some trying experiences with medpacks).
- a small set of more flexible classes works pretty well as a starting point
Li Shenron said:
If there is any mechanical problem with SAGA, let us know so that we'll check whether 4e changes it already or not.
The progression of the Use the Force skill and defenses (and any other skill rolled against a defense) don't mesh very well. Some of this is by design (when high level Jedi/Sith duke it out in the movies, it usually resolves as a lightsaber duel), but it means the Force is very effective against stormtroopers and useless against Darth Vader.
Li Shenron said:
And possibly also point out why do you think that some SAGA rules does or does not port well to D&D.
Well, as per above the magic system wouldn't really work as a simple port of the Force; for failure rates that make more sense in D&D, I think you'd either need to redo skill progressions or change the 'magic attack bonus' to something that used a different progression than skills.
As others have noted, due to genre conventions in Star Wars, using armor effectively at high levels takes a significant investment in character resources (at least one feat and two talents).
And defenses outrun offense at high levels. Which would probably be a big problem if you're normally adding armor and magic on top of them.