Flamestrike
Legend
I like to have at least one combat per night of gaming. Sometimes the party is in town and researching, looking for clues and such. Travel on a road with some roleplay and such, but one combat can still be thrown in to satisfy some of the players who like that over some of the other aspects.
In an area where they are at the 'dungeon', I like to make something that can be handled in one night so maybe the 5-8 encounters with a couple maybe being traps and puzzles over just combat. Maybe 1/4 of the traditional dungeons are 2 night with 10-12 encounters.
You're conflating 'adventuring day' with 'nightly session at my house'.
They're not even remotely close to being the same thing.