pming
Legend
Hiya!
My point was that the number of books, options and "RAW look ups" will SIGNIFICANTLY impact the speed of your combats. Ditch all that and run the game in more of a traditional manner (re: Players state what they want to do in 'normal lingo', DM interprets and makes judgement call, dice are rolled, next Player...), and you'll find that a 'smallish normal' combat can be over and done with in 5 minutes...twice that for a normal combat, maybe double for a big one. I've had some combats that I thought were going to take a good half hour (re: 2nd and 3rd level PC's foolishly attacking a 5 headed hydra in a swamp) be over in 5 minutes (re: clever tactics, lucky rolls, and unlucky rolls).
^_^
Paul L. Ming
Yes, that takes more time than combat often enough. My reply was in regards to a few folks who seem to be confused as to how long a combat can take, I guess. You can run a dozen combats in a 4 hour session if the session primarily consists of said combats. If we are talking "half hour or so between battles as the PC's roleplay, solve puzzles and explore", then obviously not.It's not the time the combat takes, it's the time the things that aren't combat take.
My point was that the number of books, options and "RAW look ups" will SIGNIFICANTLY impact the speed of your combats. Ditch all that and run the game in more of a traditional manner (re: Players state what they want to do in 'normal lingo', DM interprets and makes judgement call, dice are rolled, next Player...), and you'll find that a 'smallish normal' combat can be over and done with in 5 minutes...twice that for a normal combat, maybe double for a big one. I've had some combats that I thought were going to take a good half hour (re: 2nd and 3rd level PC's foolishly attacking a 5 headed hydra in a swamp) be over in 5 minutes (re: clever tactics, lucky rolls, and unlucky rolls).
^_^
Paul L. Ming