211 Cretasus (Broncosaurus Rex) 2006. Sci-fi ish galactic planet with civil war Union and Confederate human colony factions, dino-ranchers, and intelligent dinosaurs with psionics.
212 Aereth (Known Realms) 2006. Goodman Games fantasy setting for the Dungeon Crawl Classics line of modules 3.5, 4e, 5e, DCC. Neat history of current age of man after super power dwarves and elves fell to humanoids, and in the past there being now lost Naga and Sphinx empires.
213 Morningstar 2005. High fantasy golden age setting with a living Prophecy that could be a warning or a dark force to bring it all down. WotC setting search semifinalist.
214 Valherjar 2004. Modern Fantasy Setting with a hidden magical apocalyptic conflict between the Norse Aesir gods and Jotnar giants. The gods empower elite warrior spirits of the dead with rune magic stones that allows them to enter the world and channel the gods' power.
215 Hael 2005. Fantasy World with a civilization of Orc descendants, an empire of Gnoll descendants, and Humans and Halflings in the badlands between them. Then throw in recently arrived warring factions of aliens with sci-fi tech. Originally d20 but now Savage Worlds.
216 Kandris Seal 2003. Modern fantasy setting with magic coming back in the 1800s and Chaos demons as a big setting Element. Hero system and d20 Modern.
If it counts…
219 Realms of Pugmire (2016) kind of post-human world of "uplifted" animals. There is magic though. Expanded lands of Mau and others. Modified D&D 5th.