This game was one of the Big Eyes, Small Mouth follow ups that would give you more rules for a specific Anime Series, as well as discuss the series like a fan guide book. From the Back Cover Like a sweet memory that lingers from your distant past, the magnificent fantasy world of El-Hazard is...
A swashbuckling alternate earth with slightly different geography, and a timeline divergence originally set at the absence of St. Paul, and the triumph of Gnosticism over Orthodoxy at Nicea. Set in the swashbuckling era (16th or 17th C.) Has some magic.
67 Cidri (1980) The Fantasy Trip (Melee, Wizard, In the Labyrinth). Written by the same Steve Jackson as GURPS, back when he was working for Metagaming. Recent 2E of TFT from SJG.
It's unclear if Cidri is one or multiple worlds, intentionally so.
Notable for mention of gates and interdimensional walkers, the Mnoren... and no rules for the Mnoren.
This is a relatively high magic swashbuckling/Musketeer setting. Playable races include diminutive faeries, 3 flavors of Earthfolk (2 more are "outsider races"), Elves, Dwarves, Humans, Orcs. Lots of open sea in the south.
Note that some players refer to it by the name of the primary empire: Corvel.
73 the world of Talisman aka The Realm(2019, Pegasus Spiele) Talisman Adventures
This is a custom system using d6's. All rolls player facing.
The setting originates in the board game; the RPG turns the boardgame into a really nifty map... and fleshes the setting out a bit.
THey haven't included anthing from timescape, as far as I can tell. Solid system, have run it.
74 The bleak, ghost-infested, nearly sunless world of the Empire of the Shattered Isles, the setting of Ghost Lines (2013, One Seven Design) and Blades in the Dark (2017, Evil Hat Productions). It supposedly evolved from the consequences of a previous campaign world blowing up in John Harper's World of Dungeons home game.
Several Easter eggs in John Harper's Wild Blue Yonder trilogy of games (Lady Blackbird, Magister Lor and Lord Scurlock) would imply that they also exist in the same world as the Shattered Isles, but at a different point in its timeline...
A very high magic gonzo fantasy prison world where seven differently themed divine jailers pull in individuals, monsters, cities and sometimes civilizations from across the multiverse for their own purposes.
Provides a great background for D&D's ton of cantina races and powerful monsters and mix and match cultures for a bunch of different themed environments (Jungle/Forest Wilderness, desert warlord land, super accumulative mega city, etc.)