D&D 5E How many gamers ACTUALLY play in AL?


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That's... impressive. Is the Mom a (former?) gamer, or is it the kid who's keen to experience different GMs?

She's a gamer. In fact, the kid is her DM... She enjoys playing, but isn't interested in DMing.

And I found out this week - every one of my regular 7 has a home game to play in. 4 of them are in the same home game.
 


The only real data I can contribute to this thread is that as a Triad member during Living Greyhawk I estimated the number of LG players in our region (Ket) at about 500. That was for Eastern Canada minus Quebec.

We were definitely one of the smaller regions. If I was to guess randomly right now, I'd say there are about 20,000-30,000 players in North America. Beyond that, I'd have a more difficult time estimating.
 

Everyone loves a necropost!

But, for anyone googling like myself that ends up here, I have a bit to add. The rule book already has some information that can be used to make a decent NPC with level into monster with CR. The hidden nugget is in the druid section, paraphrased as "when using wild shape you keep your mental data, you switch out your physical data to match the animal you change into". That allows you to play a monster (beast) as a player character, and I suggest the same applies in the other direction.

You can create a NPC with normal stats, abilities, spells, and feats, but when it comes to the physical characteristics model after other monsters who's CR is roughly 4x -5x the NPC level. These could be the Nonplayer Characters section of appendix B in the monster manual (p.342) or for higher level CRs could model after celestial or demonic monsters. This allows you to build and maintain your antagonists personality via the mental stats, but allow for longer fights with positive feedback from more successful attacks due to the physical stats.

It's certainly not a perfect solution, but it's more inline with existing game mechanics and will make a more robust enemy for the players to battle. I didn't see another post suggesting an idea along the same lines, so I wanted to at least through it out there for people to contemplate.
 

I would play more AL if my budget could accommodate more Convention Entry Fees.
The other 5e campaigns I've been in began AL-legal but gradually drifted off (due to house rules).

I see AL as a good baseline to create beginning characters, plus a source of pre-made adventures when Real Life interferes with homebrewing something.
 

I tried AL...only one game so far, as I am in the process of convincing myself that the horrid experience was just a fluke. We have a few stores in the area running it, and the one I visited had at least 6 tables going, maybe more as I was a bit distracted...but definitely popular. I like the idea of AL. I like the "restrictions" and limitations. I will try again.
 

Me too. Playing since '81. Never seen AL nor done it. There is a FLGS a couple blocks from me where I buy merch but I've never bothered to go on D&D night. We do our own thing. Not even really sure what AL is. Some kind of special club?
 

I have no patience for it. Months and months ago, Wizkids "upgraded" their website and I haven't been able to log in since. I can't access my old stuff, it won't let me make a new login (I'd do that, because I don't care about the old 4e stuff), so screw it and screw them. I feel bad, because I'm told it has a negative impact on my FLGS's hosting of Encounters if the DM can't submit numbers for the players. But I simply can't be arsed to fight with the Wizards website.
 

I don't play AL.
I have a regular group and even if I didn't have that I doubt I would play AL.
I'm in my 40s and the majority of those playing AL are half my age or younger.
This makes things difficult simply because I'm turning into a grumpy old man. I'm set in my ways of D&D, and they're...kids.
 

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