It was bittersweet for the player. Her character's death was very ironic, for her backstory was that she was once a slave and now a crusader for liberating slaves and stamping out slavery (hence her involvement in the Slavelords), only to perish at the hands of one she thought she was saving. She was pretty bummed, and had only a little enthusiasm to run the doppleganger. The session ended shortly thereafter and we play again this week, so I'm hoping the sting of her character death has subsided and she'll embrace the monster role for a little while.That actually sounds really cool. I would love to play a character death like this.![]()
It was bittersweet for the player. Her character's death was very ironic, for her backstory was that she was once a slave and now a crusader for liberating slaves and stamping out slavery (hence her involvement in the Slavelords), only to perish at the hands of one she thought she was saving. She was pretty bummed, and had only a little enthusiasm to run the doppleganger. The session ended shortly thereafter and we play again this week, so I'm hoping the sting of her character death has subsided and she'll embrace the monster role for a little while.
The player had put a lot of thought into her character backstory and honestly, she was only playing accordingly (being sympathetic to a slave). Her character had lots of potential for this campaign and I empathize with that, so I get where you're coming from with regards to character backstory and the effort that goes into it. I appreciate it when players go above and beyond like that. But D&D can be a cruel mistress, kinda like an episode of Game of Thrones. It doesn't care about what the character has done in the past, only that death is a bad dice roll or one wrong decision away. But, like Game of Thrones, there's never a shortage of interesting characters![]()
That is a pretty amazing story of a character death. And a good decission to have the player take control of the doppleganger. It reminds me of my evil campaign, where one of my players was secretly playing the role of the villain intending to betray everyone at the end.
Yeah, but see if this happened to me, I would actually think it was a pretty cool way to send off a character. It's like a Fred/Illyria moment. I would just picture the horror the other players would go through when they realized that their friend had died, and they left her body in some cave somewhere, and had been hanging out with a monster for days/weeks/however long. And I'd get to RP an evil minx, which, is pretty second nature to me.![]()
Yes its a scenario that should get milked for all its worth. I can't even imagine what the party would do if they happened to go down that tunnel and discover their dead companion D:
All I need to do is persuade my player to have some fun with it.
Those are some great ideas, Morinth, especially of it enjoying its sense of belonging. So suitable for a doppleganger, a creature that has no true identity. I will definitely sit down and talk with my player about it before our next game, this could add a great layer of intrigue.I think if you explain the potential role-play angle, she could totally run with it. The doppelganger just wants to survive, and maybe it starts to like these people it finds itself with. It wants to belong. It wants to be protected and safe. It will revel in the feeling of belonging with the PCs, but it will get some details wrong, it will miss cues, and it won't remember what the dead PC knew. It will have to fake it, it will have to kite them along and try to explain away all the inconsistencies. It can be fun to create and explain away all those inconsistencies. Serious RP potential, could be a whole new character. And who knows where it can go, depending on how long it takes the PCs to notice.
Those are some great ideas, Morinth, especially of it enjoying its sense of belonging. So suitable for a doppleganger, a creature that has no true identity. I will definitely sit down and talk with my player about it before our next game, this could add a great layer of intrigue.