Oofta
Legend
But people will be amazed by it for ages to come, so it's probably a decent trade-off.Yeah, but he takes ages to finish.
But people will be amazed by it for ages to come, so it's probably a decent trade-off.Yeah, but he takes ages to finish.
It would actually be pretty cool for a new celebrity pro-DM to emerge who not only has folks pay big money to play with him but also has a strong Twitch/YT following.
I don’t think he’s as amazing as all that. He’s great, sure, better than any DM I’ve ever had, certainly. But man, he loves his pointless lore dumps, long-winded descriptions, and session padding. Shopping, extended pointless dialogs, etc. And damn is he addicted to pointless skill checks. “I look at the harbor. Are there any ships docked?” “Roll perception.”This is a good thing, though. As much as I love Critical Role, my friends and I could never afford to hire Matt Mercer to run games for us.
That would be like hiring Rembrandt to paint my house.
I suspect that this is actually an example of a GM practice that a lot of us have - which is using the random roll result to help us improvise and also getting the player to fill some time while we think of a response.And damn is he addicted to pointless skill checks. “I look at the harbor. Are there any ships docked?” “Roll perception.”
I suspect you’re spot on. Doesn’t make it any less groan worthy when it’s stuff that shouldn’t be gated behind a roll though.I suspect that this is actually an example of a GM practice that a lot of us have - which is using the random roll result to help us improvise and also getting the player to fill some time while we think of a response.
I'll respond with a "roll some skill" as a reflex when a player asks about something I didn't think to put into my notes both to get a random result that isn't just me rolling and then having to also interpret what the results mean and to fill time with something other than me looking up and muttering "I dunno, would there be ships docked here" or something like that. A player result gives me something to riff off of and also a short bit of time to get my act together and figure out an answer. I know I'm not the only GM to do things like that because it was pretty common advice when I was a baby DM.
It isn't gated, it's informed. Huge difference.I suspect you’re spot on. Doesn’t make it any less groan worthy when it’s stuff that shouldn’t be gated behind a roll though.
Po-tay-toe, po-tah-toe.It isn't gated, it's informed. Huge difference.
Just because you assert something doesn't make it true. Especially when it is demonstrably wrong.Po-tay-toe, po-tah-toe.
Just because you assert something doesn’t make it true. Especially when it’s demonstrably wrong.Just because you assert something doesn't make it true. Especially when it is demonstrably wrong.
Some may see it as a way into the more streaming-based GMing market, though. If they have a portfolio of successful paid GM gigs with positive feedback from players, that could be a useful thing to have on the CV when looking to get into one of the various groups / companies that run organised streamed play these days.Sure. But no “pro DM” is going to become the next Critical Role. At best they’re going to burn themselves out scrambling to run more and more games to make a few extra bucks. This is a gig, at best. Not Critical Role. LOL.
See, the difference is you said that "gated" and "informed" were the same thing, which is demonstrably wrong because -- and get this, it's wild -- those are different words with different meanings. Crazy, right?Just because you assert something doesn’t make it true. Especially when it’s demonstrably wrong.
Haven't made the case that "gated" and "informed" are different words with different meanings?
Even beyond that: A player asks what the mood of the tavern is when they walk in, and since I hadn't decided I have them roll Persuasion -- NOT because the character is doing anything to please the crowd, but because the results of the roll will give me the answer.Example of informing content with a roll: Requesting a roll when a player asks a question and gauging how much info to give to them by how well they roll.
Now, for the trifecta. Explain what the difference is to the player in those cases. Answer: none. They're identical.Example of gating content behind a roll: If the PCs fail to find the secret door, they can't find the big bad or the treasure horde.
Example of informing content with a roll: Requesting a roll when a player asks a question and gauging how much info to give to them by how well they roll.
Somewhat related but different things.
Only if a rectangle is a square.Now, for the trifecta. Explain what the difference is to the player in those cases. Answer: none. They're identical.
Or they've found enough groups where the DM is a jerk or the other players are creeps and they want a curated experience now.Any person here can make the business model unsustainable by running games on the pay for site and just charge a token 1 dollar fee. Those payers exist because they don't know how to find groups.