Li Shenron
Legend
When we started playing (in the group where I run a PC), our DM introduced his way of running the game as something very focused on RP and in-character acting. He is a player himself in other D&D groups and storytelling RPG. He stressed a lot the fact that he didn't want to hear metagaming, and wanted in-character descriptions, as well as he would have provided the same from his part.
Very often he stresses the players of thinking quickly: for example, if we haven't planned anything beforehand, in the middle of battle when someone wants to say something to a friend, he starts counting few seconds downwards and you have that short time to say what you want (he doesn't say "I am giving you 5 seconds, so think of what you can say in that much time", he just starts counting down and when you realize it you usually have no more than 2 seconds left to think & say).
He started describing everything in-character, and said he didn't want to say/hear things like "you take 3 points of damage" without something before, like "with a swing of his sword, he tries to cleave you in half, but thanks to your quickness you partially avoid the blow and get only a scratch on your left arm...". Eventually after less than 2 session, we turned play in the easiest way: "you take 3 points of damage", period.
Does any group manage to keep with in-character descriptions without getting annoyed or bored? Or without slowing down the game too much?
At the same time a thing I find very disappointing is players treating the characters ability like they are going to a supermarket and buying stuff: hey, I have 4 skill points to spend, I think I'll pick up two ounces of Balance, and a gallon of Use Magic Device... Well, besides jokes, they always talk like "my character picked up this feat because he needed it in order to...", or the worst I have heard IMHO "my character is 4th level so he chooses to RAISE HIS INTELLIGENCE because it's most useful to a Wizard"... I wish it was like this in real life!
Actually, we find it very hard (me too!) to avoid metagaming in this way... do you manage to resist? It makes the game more like a computer game and less like a "living" story
Very often he stresses the players of thinking quickly: for example, if we haven't planned anything beforehand, in the middle of battle when someone wants to say something to a friend, he starts counting few seconds downwards and you have that short time to say what you want (he doesn't say "I am giving you 5 seconds, so think of what you can say in that much time", he just starts counting down and when you realize it you usually have no more than 2 seconds left to think & say).
He started describing everything in-character, and said he didn't want to say/hear things like "you take 3 points of damage" without something before, like "with a swing of his sword, he tries to cleave you in half, but thanks to your quickness you partially avoid the blow and get only a scratch on your left arm...". Eventually after less than 2 session, we turned play in the easiest way: "you take 3 points of damage", period.
Does any group manage to keep with in-character descriptions without getting annoyed or bored? Or without slowing down the game too much?
At the same time a thing I find very disappointing is players treating the characters ability like they are going to a supermarket and buying stuff: hey, I have 4 skill points to spend, I think I'll pick up two ounces of Balance, and a gallon of Use Magic Device... Well, besides jokes, they always talk like "my character picked up this feat because he needed it in order to...", or the worst I have heard IMHO "my character is 4th level so he chooses to RAISE HIS INTELLIGENCE because it's most useful to a Wizard"... I wish it was like this in real life!

Actually, we find it very hard (me too!) to avoid metagaming in this way... do you manage to resist? It makes the game more like a computer game and less like a "living" story

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