Umbran said:I voted "organic" but with a caveat - it isn't "to better fit the story". That implies a sort of metagaming, "The story is gong this way, so I'll make my character go that way too..." Instead, I think of it being like life - people may have life plans, but those plans are almost always modified by the circumstances of what has happened, or by changes in their own outlook and goals.
So, not so much "to better fit the story" as "As a result of the story".
Same here. I've had characters develop in unexpected directions just because the character's experiences made certain unforeseen choices seem more logical than others.Thornir Alekeg said:Kind of like what he said.
Usually during the first few levels my characters develop along the lines of an initial vision I have, but as they progress that vision evolves as a reflection of the experiences of the characters.