So I'm looking at the magic item crafting rules and seeing that it takes a PC somewhere in the neighborhood of five years to make a single Very Rare magic item. In the experience of those here, do many campaigns have weeks, months, years, or even decades of downtime? It seems to me that most published campaigns at least assume very little downtime.
I use 1 week long rests so inherently there tends to be some 'downtime'; PCs can do crafting etc during their LR if they wish.
I normally speed up high level crafting rates, eg at a wizard tower or temple the wizard/high priest may be able to craft at x10 rate.
Of my current campaigns Primeval Thule has gone over a year of game time in 6.5 months of real time, Princes of the Apocalypse has gone 3 months of game time in 8 months of real time. Red Hand of Doom has gone 16 days game time in 1 month of real time. Runelords of the Shattered Star has gone 9 years 3 months game time in 3 years 10 months of real time, but that includes a break of 14 months real time & 5 years 10 months game time, so could be classed as 2 separate campaigns.
Last edited: