How much game mechanics do PCs get to see?

My group, I'm sure, would respond negatively to not knowing the numbers behind their character, but it's part of the game for them to have something tangible they can take away and play around with in their heads, so that's fine with me. It's an interesting idea though so I might give it a whack for a one-off sometime and see how it plays out.

Inconsequenti-AL said:
Do they know skill check DCs before they decide to use the skill?

Depends, really, whether there's a consequence for failure. It's only fair to give them the benefit of their own expertise if failing the check could be bad.

Do they get to know the save DCs they're rolling against?

Also depends on how much that save DC would be giving away. I withhold spell save DC's for a couple of rounds then give them up on the assumption that the spellcasters can get a general sense of their opponent's expertise. Trap and other one-shot DC's I tend to give up straight away for that added tension factor.

Do they get to know which spell an NPC threw at them?

Judgment call. If I can recall that they've seen the same spell before, then I'll use it by name. Otherwise, and also if I'm in any doubt, I'll describe it. However my players like using Spellcraft for this kind of thing, and I like to encourage them to use it too.

Do you tell them the AC of a combat target? Or get them to roll and you tell them whether you hit or not? Something else?

Like spell DC's I'll keep it to myself for a bit then give it up. Besides which, 'Guess the AC' is a game that one of my players loves to play at every opportunity, so who am I to deny him his fun? :)

Do you tell them the total dice rolls or just whether the NPC failed or suceeded at whatever they were trying to do?

Again, it depends whether the action was [a] obvious (or otherwise perceptible), within a PC's expertise or [c] within the realms of common sense. When in any doubt I just describe what they see and let the guessing commence.

Mechanics are a large part of (one of) my group's play style. They're not rules lawyers (more rules legal secretaries), but it is an aspect of the game they enjoy and thus, quite reasonably, part of the table.
 

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