You could have a system where hp start low and scale quickly, or one where they start high and scale slowly, or one which starts high and scales quickly, and they'll all be balanced provided you balance the other side of the equation (damage) correctly. As such, asking about the ratio isn't necessarily asking the right question.
The poll is asking about how fast it should scale (ie. the ratio).
Which may not be THE right question, but it's certainly A right question.
If you have a question you think is more important, then ask that as well. This thread doesn't prevent you starting others.
Indeed, it is. But if you say "we shouldn't decide anything until we've decided the other related things": you never decide anything.In my opinion, it's important to keep these things in mind during such a discussion.
What this poll is asking is: h1/h10=?. Equivalent to: d1/d10=?.
I think average damage per round is the most relevant value to use for d, personally.I hope those two aren't equivalent. Assuming that d stands for damage per hit and not average damage per attack or round, d/h should change based on class and level.
I hope those two aren't equivalent. Assuming that d stands for damage per hit and not average damage per attack or round, d/h should change based on class and level.
Indeed, it is. But if you say "we shouldn't decide anything until we've decided the other related things": you never decide anything.
You need to pick things to focus on first, as ones to build out from. You need to keep the others in mind, but you can't wait until you've decided them.
Your equation: h=3d, is a reasonable one, but it's missing a key factor:
hL=3dL where L is your level.
What this poll is asking is: h1/h10=?. Equivalent to: d1/d10=?.
You've clearly already got damage numbers in mind. So you can answer it based on those. For people who don't yet have damage numbers this may help them decide on them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.