there is already a kind of mechanic in place for this, maybe implementing a 5(?) success limit, where maybe a success is +1 and a failure is -1, or am i missing the point?Intimidate: Standard action in combat or part of a
skill challenge.
✦ Opposed Check: Intimidate vs. Will (see the table
for modifiers to your targets defense). If you cant
speak a language your target understands, you take a
–5 penalty to your check. If you attempt to intimidate
multiple enemies at once, make a separate
Intimidate check against each enemy's Will defense.
Each target must be able to see and hear you.
✦ Success: You force a bloodied target to surrender,
get a target to reveal secrets against its will, or cow a
target into taking some other action.
✦ Failure: If you attempted to intimidate the target
during combat, you can't try again against that target
during this encounter.
✦ Target Becomes Hostile: Using Intimidate usually
makes a target hostile toward you, even if you don't
succeed on the check.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.