iwatt
First Post
The Grackle said:Wow. If your players are so predictable, you should totally use it against them. Have fleeing henchmen lead them into traps, or lead them to the REAL battle after the first/fake one.![]()
What do they do if they scatter in every direction? Each monster down a different tunnel?
See, with the rules for speed reach, range an AoOs, it's hard for them to get away at all unless I have them escape at 50% hitpoint or more. But that makes the less tha efefctive since they don't have enough tiome to actually hurt the PCs if I make them flee this early. And i do use traps and other stuff, but it would be kind of cheesy to have it happen every time.