I could start keeping track. My group meets sort of infrequently, though, so it'd take awhile to get any real data.It might be interesting to see some percentages on
- NPCs who PCs only fight (low-level/mooks/minions included), not counting RPing like "I'm going to eat and/or fight you!" and such.
- NPCs who interact but do not fight, fairly extensive RPing, conversation, information exchange
- NPCs who are involved in both.
Not everyone is either good at or into RP. People on ENworld seem to be, from what I can see, probably because we're a self selected group who are enthusiastic enough about the hobby to come here and discuss it even when we aren't actually playing. Out in meatspace, though, I find things are often a lot less shiny and ideal than they seem online.I watched a recent one-shot game where afterwards the GM claimed it was a good session with more RPing than usual but it only actually amounted to a few tactical suggestion exchanges between the players at the table and the GM reading off a few pre-written speeches for the bad guys. Not really RPing, from my perspective, but perhaps some others believe this is how RPing actually happens? Maybe I am missing the obvious when I discuss RPing and people have very scaled back ideas of what RPing involves?
I watched a recent one-shot game where afterwards the GM claimed it was a good session with more RPing than usual but it only actually amounted to a few tactical suggestion exchanges between the players at the table and the GM reading off a few pre-written speeches for the bad guys. Not really RPing, from my perspective, but perhaps some others believe this is how RPing actually happens? Maybe I am missing the obvious when I discuss RPing and people have very scaled back ideas of what RPing involves?
Mark, if this is what you're looking for, then it is completely up to each player and each particular group I run. They choose to fight or talk. It isn't about my intentions at all. My generation of material for NPCs to combat or conversing is as I mentioned in my post above. Most everything others typically call an NPC get both.It might be interesting to see some percentages on
- NPCs who PCs only fight (low-level/mooks/minions included), not counting RPing like "I'm going to eat and/or fight you!" and such.
- NPCs who interact but do not fight, fairly extensive RPing, conversation, information exchange
- NPCs who are involved in both.
I could start keeping track. My group meets sort of infrequently, though, so it'd take awhile to get any real data.
Not everyone is either good at or into RP. People on ENworld seem to be, from what I can see, probably because we're a self selected group who are enthusiastic enough about the hobby to come here and discuss it even when we aren't actually playing. Out in meatspace, though, I find things are often a lot less shiny and ideal than they seem online.
For example, I expect, when starting any new D&D game, that one or two of the players aren't going to make a meaningful RP contribution, ever. I don't push them, because they're just there to shoot the breeze, throw in $5 for a pizza, and maybe partake in a high five when someone rolls a crit.
Some people also either aren't comfortable with, or simply aren't into RP. They have a good time playing. They may or may not be into the mechanical aspects of the system. But they never really go beyond naming their character and maybe giving a sentence or two of background, which will without exception include all or more of the following:
A) Growing up in a small village.
B) Said village being attacked by Raiders or Bandits.
C) Their parents being killed by said raiders or bandits(loss of siblings optional)
Bonus!) Secret Ninja Training.
If you can get a whole group of these people together, you get the kind of one-shot you described. If you're into RP, and you can find an entire group like you, with none of the people I describe above, congratulations, you found the unicorn! Seriously, though, in my experience, that sort of group comes together either by rare chance, or by months or even years of getting to know all the gamers in your area, and carefully recruiting a group full of them. I've actually gotten used to scaling back my RP, because it's kind of embarrassing being the only guy at the table to show to a new campaign with a printed background and in-character questionnaire.
I'll start keeping notes then.Might be interesting.![]()
I wonder, too, though I suspect it varies a lot by the individual. I try to give others chances to get involved when I play(which is so much easier as DM) but like I said, I don't push it. I've seen players blossom and really get into RP, but some really aren't there for much beyond the idea of not being left out on a friday night. People who buy a book that says "Roleplaying Game" on the cover generally are more open to trying it, but then again, I'm used to only 1-3 people in a group owning the books at all. In my group, I'm the only one that owns the books, the other players just use mine.I wonder how much of it is not being good at RP and how much is not being given the chance/tools/etc. I concur that most of the games I have played have included various levels of RPers, including some like you describe at times, but I have also found that after playing with those who RP more, those who RP less tend to RP more (and better), if that makes sense. So I do believe it is a learned skill that most if not everyone is capable of picking up. I also believe that if someone plays a roleplaying game, they are more than likely open to trying to RP.
Sure, there's the occasional hanger on that might never RP but also wouldn't cheer during a football game if over someone's house for the Super Bowl and wouldn't bother to pick a horse, even in fun, while watching the Kentucky Derby with friends. They are just there to hang out and that's all good but I think that's the exception rather than the norm. If a game says "Roleplaying Game" on the book or box cover, someone might not know exactly what they are getting into but they have some expectations including an expectation that roleplaying will be involved, which suggests an openness to participation.
Yeah, I've seen things like that happen, too. Sometimes it's interesting how much a person's perspective on gaming can change by trying a new game.I ran a brief Prince Valiant campaign over the summer with some young (20s) players who were mostly used to the more high profile RPGs and computer/console games. While I had played games with them previously where the levels of actual RPing were fairly low, I found that in a game where RPing was front and center, they all rose to the occasion and now RP much more in games where they used to do much less.