Harold Mayo
First Post
Well...saving throws ARE missed. Nothing that's been said negates any example that I've given. High level doesn't mean invulnerable or unstoppable. It also doesn't mean that the luck (or unluck) of the dice rolls aren't going to catch up with you sooner or later. Also, just because an ability is present in the rules doesn't mean the high level group would have it or even, if they did have it, think of using it.
One of the most important things that many DMs miss, especially those who are not all that experienced, is that the enemies of the PCs can and will fight with intelligence and ingenuity. If the PC party is outclassed by monsters that you have thrown at them at some point, they will retreat, regroup, and think of a plan that will enable them to have a better chance at winning. In the above examples it's merely like the PCs becoming the monsters and the army that it's up against becoming the PC party. Any and all resources will be brought to bear.
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No one has addressed the most important point, though...the high level PCs don't exist in a void. There are always people out there who are as high in level as they are if not more so. What is available to the PCs is available to the NPCs. Same tricks, same magic items, same spells, same abilities...and then some.
There are also powerful "monsters" that might be with an army or to whom the leader of the army might be allied and able to get aid from....endless possibilities. One poster mentioned beholders...great monster with multiple nasty ranged attacks that require saving throws, many of which attacks can instantly incapacitate characters of any level. Another possibility (one which I would never use because of the "cheese factor"...but then, I also would never have PCs trying stuff like that with an army) might be a bunch of grimlocks with nymphs in their midst. In D&D, the possibilities are endless. If you sit there and say "this spell will do this to this person or thing", you're discounting possibilities. For every tactic that someone can think up, there is a counter...and a counter to the counter...and so on...
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Another point...whatever the PCs are trying to do has been done before. If you're trying to take the "logical" approach to what might happen in a D&D world, then you must also take that into consideration. The PCs wouldn't be the first group to try those tactics. The enemy will have studied long and hard to make sure that they have something to counter such attacks. If they don't have the resources to do so, then they likely wouldn't even mount the attack to begin with. Certainly they wouldn't continue if such things were happening to their army. They would surrender, lick their wounds, and THEN plot and recruit and train.
The world is going to have a history and it is unlikely that the PCs will be the first powerful group to have ever existed. Anyone who is in any position of major power in the world will, more than likely, have his own groups of powerful people to draw upon if one is going to follow some of the world scenarios that we've been discussing. More than likely, these NPCs have done or tried the same things that we're talking about...
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Sorry for all of the jumping about but it's a hectic night....
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Another factor...no plan ever survives contact with the enemy. That poisoned arrow, that missed save...these things can matter a lot. People here have probably played the Baldur's Gate and Icewind Dale games. They demonstrate better than tabletop figures and battlemats what can happen in a fight where magic is in use. Look at the havoc that an umber hulk confusing a high level fighter can cause among his comrades...or a dire charm on a buffed high level fighter...or a fireball cast into an area that happens to contain PCs who have been swept there by the tide of battle but weren't there moments before...or the rebounding effects of a lightning bolt. No matter how prepared the PCs are, it is EASY to throw a wrench into the works...
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My own world...
Low magic. I've tried high levels of magic and loved it at the time but never again. I probably played for 15 years in the "traditional" manner without much altering of the rules and with standard amounts of D&D magic but I got tired of it.
The PCs in my current world have no mages in their group. No priests, either. They're all fighters and fighter sub-classes. They've had both mages and priests before but they've come and gone. They are, at present, tough enough to handle with relative ease any normal foes that I throw up against them. They are still always on their toes, though. I use the critical hit tables from the Player's Option: Combat & Tactics book. This means that, regardless of the level of their foe, a lucky hit at the wrong time and with certain dice rolls will incapacitate or even kill a character.
He who lives by the sword will die by the sword.
So far no PC has been killed by this, even though it has been in use for years. Effects? The lead PC has had an arm broken by a dire wolf and has had a foot broken by a morning star. The dire worf was an enemy that he could easily dispatch by himself and the guy with the morning star was 1st level while the lead PC was 7th. The next PC has had one leg broken twice. In one case it was a 1st level fighter with an axe and the PC was 5th level and in the other it was a regular ogre while the PC was 7th level. The last PC (who plays on a regular basis, anyway) has never had a broken bone but has been forced to retreat on two different occasions because the dice were against him...in one he was fighting goblins and slew all of the ones around him, giving several human archers the chance to shoot at him. Two 20's and a 19 rolled on the dice gave him three critical hits, all of which ALSO ended up in the same leg. He failed to save against any of them and ended up with some BAD bleeding results. That signalled that it was time to activate the ring of spell storing and teleport DIRECTLY to a place where he could get some healing.
I have to challenge the PCs with tougher and tougher monsters, which means that they have to journey farther afield since an area can only support so many of certain creatures, but they still fear low level foes enough that they still take care in fights (well, not always, but they get reminded by the dice sooner or later).
One of the most important things that many DMs miss, especially those who are not all that experienced, is that the enemies of the PCs can and will fight with intelligence and ingenuity. If the PC party is outclassed by monsters that you have thrown at them at some point, they will retreat, regroup, and think of a plan that will enable them to have a better chance at winning. In the above examples it's merely like the PCs becoming the monsters and the army that it's up against becoming the PC party. Any and all resources will be brought to bear.
**************************************************
No one has addressed the most important point, though...the high level PCs don't exist in a void. There are always people out there who are as high in level as they are if not more so. What is available to the PCs is available to the NPCs. Same tricks, same magic items, same spells, same abilities...and then some.
There are also powerful "monsters" that might be with an army or to whom the leader of the army might be allied and able to get aid from....endless possibilities. One poster mentioned beholders...great monster with multiple nasty ranged attacks that require saving throws, many of which attacks can instantly incapacitate characters of any level. Another possibility (one which I would never use because of the "cheese factor"...but then, I also would never have PCs trying stuff like that with an army) might be a bunch of grimlocks with nymphs in their midst. In D&D, the possibilities are endless. If you sit there and say "this spell will do this to this person or thing", you're discounting possibilities. For every tactic that someone can think up, there is a counter...and a counter to the counter...and so on...
****************************************************
Another point...whatever the PCs are trying to do has been done before. If you're trying to take the "logical" approach to what might happen in a D&D world, then you must also take that into consideration. The PCs wouldn't be the first group to try those tactics. The enemy will have studied long and hard to make sure that they have something to counter such attacks. If they don't have the resources to do so, then they likely wouldn't even mount the attack to begin with. Certainly they wouldn't continue if such things were happening to their army. They would surrender, lick their wounds, and THEN plot and recruit and train.
The world is going to have a history and it is unlikely that the PCs will be the first powerful group to have ever existed. Anyone who is in any position of major power in the world will, more than likely, have his own groups of powerful people to draw upon if one is going to follow some of the world scenarios that we've been discussing. More than likely, these NPCs have done or tried the same things that we're talking about...
***************************************************
Sorry for all of the jumping about but it's a hectic night....
***************************************************
Another factor...no plan ever survives contact with the enemy. That poisoned arrow, that missed save...these things can matter a lot. People here have probably played the Baldur's Gate and Icewind Dale games. They demonstrate better than tabletop figures and battlemats what can happen in a fight where magic is in use. Look at the havoc that an umber hulk confusing a high level fighter can cause among his comrades...or a dire charm on a buffed high level fighter...or a fireball cast into an area that happens to contain PCs who have been swept there by the tide of battle but weren't there moments before...or the rebounding effects of a lightning bolt. No matter how prepared the PCs are, it is EASY to throw a wrench into the works...
*************************************************
My own world...
Low magic. I've tried high levels of magic and loved it at the time but never again. I probably played for 15 years in the "traditional" manner without much altering of the rules and with standard amounts of D&D magic but I got tired of it.
The PCs in my current world have no mages in their group. No priests, either. They're all fighters and fighter sub-classes. They've had both mages and priests before but they've come and gone. They are, at present, tough enough to handle with relative ease any normal foes that I throw up against them. They are still always on their toes, though. I use the critical hit tables from the Player's Option: Combat & Tactics book. This means that, regardless of the level of their foe, a lucky hit at the wrong time and with certain dice rolls will incapacitate or even kill a character.
He who lives by the sword will die by the sword.
So far no PC has been killed by this, even though it has been in use for years. Effects? The lead PC has had an arm broken by a dire wolf and has had a foot broken by a morning star. The dire worf was an enemy that he could easily dispatch by himself and the guy with the morning star was 1st level while the lead PC was 7th. The next PC has had one leg broken twice. In one case it was a 1st level fighter with an axe and the PC was 5th level and in the other it was a regular ogre while the PC was 7th level. The last PC (who plays on a regular basis, anyway) has never had a broken bone but has been forced to retreat on two different occasions because the dice were against him...in one he was fighting goblins and slew all of the ones around him, giving several human archers the chance to shoot at him. Two 20's and a 19 rolled on the dice gave him three critical hits, all of which ALSO ended up in the same leg. He failed to save against any of them and ended up with some BAD bleeding results. That signalled that it was time to activate the ring of spell storing and teleport DIRECTLY to a place where he could get some healing.
I have to challenge the PCs with tougher and tougher monsters, which means that they have to journey farther afield since an area can only support so many of certain creatures, but they still fear low level foes enough that they still take care in fights (well, not always, but they get reminded by the dice sooner or later).