Maybe in the Short Term
Henry said:
However, keep in mind that the min-maxing doesn't get you a whole lot.
The thing that I'm most disappointed to hear (and which worries me most) is that multi-classing is not covered in the CPHB. If using the old multi-classing, or too close to it, multiclassers will have the larger advantage.
Maybe in the short term, but I think once the xp starts to pile up and the single classed characters progress farther, you see that the multi-classed characters will fall behind in levels. Certainly what they can do at their levels is probably loaded with more options, but still, since the xp charts are like the old 1E charts, eventually a party with 3 12th level characters and one 9/9 character is going to favor the 12th level characters. Which is the same way it was when I ran 1E Campaigns. Eventually the multi-classed characters begin to fall behind a bit, as it should be.
I use the old 1E rules for multi-classing and my group is comprised of 6 characters. I have a Ranger 5, Cleric 5, Paladin 5, Wizard 5, Thief 5 and Fighter/Thief 4/3.
It really hasn't presented a problem yet, except that the multi-classed character has a lot less hit points on average, and he isn't a terribly good front line fighter due to his armor restrictions.
Sammael said:
In other words, the system encourages the min/maxing of attributes. Feh. I thought this was one of the greatest accomplishments of 3.x.
I haven't seen this at all in my group, but never have. I've been dming the same bunch for over 15 years, and no matter what the version of the game, we've always rolled 4d6, drop the lowest for scores, no modifications, and no one ever gripes. Switching to C&C hasn't changed that a bit.
Heck, the 5th Level thief in my group has stats of 9, 13, 8, 14, 8, 13. He does just fine and likes his character.